Id like to suggest using the default Split tool, and go into the tools settings and turn up the snapping tolerance to mimic the interactive one. IST has crashed Maya the most for me
Default love! That's the best kind. Now I just need a fancy avatar that strikes fear and/or awe into the hearts of all Polycounters. Let me work on that. I'll get back to you.
i didnt change anything, everything set to default settings. I tried to switch some thing, but it didnt help at all. I tried to change file format and still nothing.
Thanks, Kurt! It was the default one in Max. That is soo frustrating. Seems to be the case thought. I cannot even seem to get Xoliulshader working. Can you recommend any other shader?
Is the material set to flatcolor? What do your render palette settings look like? Does this appear even when you restart the program, and use default zbrush models/primitives?
I agree about adding some sort of breastplate. I feel its kinda weird to leave so much of the base model showing, that is usually covered up by the default items.
Its in marmoset currently for preview and the lighting is just a default preset. Next step -> make the cables and wooden stairs and bring everything into UDK -> Light -> Start working on the BG CC welcome.
Ever since they turned on gamma by default, 3-4 versions ago Viewport Canvas has been fubar. It wasn't much to look at before but at least it worked, once upon a time.
Hmm, not sure what your trouble is. A box works for me, though it puts out a white TGA of course. Here's a teapot with an Unwrap and a Flatten with default settings. This is 3ds Max 2015.
Maya thinks the scene behind the dragon's on the default Lambert material when it's on another Lambert Material? Like, I've tried another file of another animation and it works fine. What the hell?