If you're going next-gen you should definitely take the take to add a specular map to define materials properly, everything looks uniformly plastic right now, it's specially noticeable on the face. Also there seems to be too much lighting information baked on the texture, again specially on the face. Makes it look…
i agree 100% what chronic said. The bus is probably the best of your assets. Most of your assets seem to suffer from a bad case of last-gen. The weirdest thing i see going on is that you have very low poly characters, but then your texture sizes are up in the 2000s. Really none of the characters you have in your portfolio…
Yes i think its a bit too much. Atleast in proportion to the counts on other things like his face/body. I think if you were going for something along the lines of densities seen in next gen or uncharted then the counts would be high but still i honestly think not as high as you have it right now. Something along the lines…
im not sure ... but i think iv read that . 1k texture vs 512*2 textures for example . 1k being more heavy on the memory side and less on the processing side i could be very wrong ... also it seems artists prefer to go with multiple maps for the next gen .. specially for the PBR im personally gonna try making 2 maps for…
What quality bar were you trying to hit? Any existing rendering target examples? My initial read is admittedly that both assets read a little below decent, not amazing. The crown looks far from finished, but I would forgive the look if it was meant for last-gen Runescape. The floor tile looks serviceable, but there's…
Well if they are asking for it to be under 3000tris, i'm guessing its not next gen AAA. In that case, definitely use a more cap shell method. I would recommend taking a look at a game like guild wars 2 and how they do hair. It's much lower poly work but still looks good. You can probably do this and still achieve a more…
Electro> That's cool. Clears things up. Thanks. Now anyone care to givee some feedback or inspiration what I can do with this on a shader level. I'm thinking useful/experimental shaders to play with in Maya. Since it's Maya and not über next-next-gen deferred rendering engine of doom I'm quite limited to what I can do, but…
man I'm still using my 2nd gen 21UX. I love it, and it still works great. My only gripes are really that having a 4:3 monitor these days makes gaming and some UIs weird, and the colors on this aren't the greatest. I'd love to upgrade to a 22" sometime but while this continues to work I don't see any reason to spend the…
This is a common Problem with ATI Cards and Maya. The OpenGL Drivers of some ATI cards are not capable to show a correct HQ Rendering View in Maya (Like the X800XL). The only solution for me was to get a different gpu (any nvidia card will do). I couldnt fix it with updating drivers. A workaround would be to use the Cgfx…
They look threatening when they look "cool". A bunch of nerds or older people doen't look threatening, a bunch of MTV Gen guys does. Though I don't think I've ever seen a turkish nerd. There are surprisingly few turks studying CS here but then again there seem to be less turks round here anyway (which would explain the…