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Re: Mudbox weirdness
Reply by
culturedbum
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Feb 2009
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Technical Talk
Can you elaborate on this Pseudo? I exported the mesh from max as polygons, and also as quads with the same result. -J
Re: omg a pig!
Reply by
Steve Schulze
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Nov 2004
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3D Art Showcase & Critiques
Nice piggy. He could use a few polygons in his legs so you can animate him though.
Re: ProUV - UV plugin for zbrush
Reply by
Blaizer
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Jun 2009
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Technical Talk
i don't get the meaning of the question XD, why do you ask that? i only work with pixels and polygons...
Re: Forza Motorsport III
Reply by
00Zero
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Jun 2009
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General Discussion
this is it...we've come to it. you literally cant see the polygons on the car models. the rear tail lights of that ferrari are perfectly round....
Re: more 3D
Reply by
Koromo
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Jul 2017
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3D Art Showcase & Critiques
DAT 57.251 Mil polypaint quality work! I think that i never polypainted such a high polygon mesh xD
Re: Crysis 2 Trailer
Reply by
Michael Knubben
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Apr 2010
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General Discussion
For anyone still wondering if the teaser shots were the actual ingame model though: Hey, I see polygons here!
Re: Maya 2011 High quality rendering not showing diffuse
Reply by
Allert
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Apr 2010
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Technical Talk
delete the object's vertex colors, and you're set. In the polygon menu set, go to color/delete current color set
Re: Help, UVs messed up (quick)
Reply by
warby
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Aug 2007
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Technical Talk
http://www.highend3d.com/maya/downloads/mel_scripts/polygon/fixBuggyUVs-323.html this might also help i don't know
Re: The 2D guy learning 3D
Reply by
bbob
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Jan 2011
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3D Art Showcase & Critiques
I can really recommend watching these for 3D fundamentals, regardless of application: http://www.guerrillacg.org/home/3d-polygon-modeling
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Re: Done modeling, what next?
Reply by
Joseph Silverman
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Nov 2006
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Technical Talk
As Rick always says, it depends. Try and make the character as few polygons as possible for the look and detail level you want.
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