Things that need to be animated should be separate meshes. Its good practice to try to combine your mesh as much as possible though. It will work better for your bake as you'll have no sharp edges that you'll get with Intersecting geometry. All The best models I've seen try to use floating geometry only for things that…
It sounds like you are baking scene lights or lighting based on camera view? What software/method are you using? Most of us are using xNormal to bake the AO. Also, if you are baking a straight-up cube, ambient occlusion won't be present. It collects in corners/crevices, or between close geometry. (like a cube floating a…
there is freeware image viewer that works quite well for this. xnview http://www.xnview.com/en/index.php it takes a little bit of time to get the settings you want but you can hide all of the menus and have the image view 'float' above other programs. its also quite sable and you can also do batch file rename and some…
Someone may have already asked about this: Is there any way to dock the main menu? The floating window for opening nDo dDo and 3Do is obnoxious. It's difficult to see and I'm constantly having to move it around. Having it on a different monitor requires that I switch between mouse/pen frequently. I may be misunderstanding…
I still have quite a bit of modeling left but I figured I'd post a more polished W.I.P post compared to the other ones I did. I switched out the other oni mask because I felt it gave too much of a cartoony look. Next I'll be making the floating disk with the talismans hanging from it above him.
you could mathematically create the derivative of the position function or use something like forward differencing // Use forward differencing to compute the normal:float du = 0.0001; float dv = 0.0001;vec3 C = SurfaceFunc(p.x + du, p.y);vec3 B = SurfaceFunc(p.x, p.y + dv);vec3 A = tePosition;teNormal = normalize(cross(C -…
I really don't like the fact that he seems to be aware that they have turned him into this thing. I loved how the original had bits of memories floating to the surface and as the movie went on he finds some humanity. This just looks likes "oops, honey, looks like I'm a robot now." I've got to agree with Paul. It looks kind…
Splines and sweep.. You'll get UVs that way too I quite often generate splines from meshes for this sort of thing as it's easier to conform and mess with the shapes than with splines. Also there is a script floating around somewhere with a weird name that shifts spline verts so they overlap rather than intersect. Its…
The animations could be better, some of the animations don't seem to end properly and lose their weight at the end for example at the end of the first character's attack the sword just floats around slowly and the beginning of the Gil's attack anticipation for the heavier attack is a bit too slow in terms of motion, I also…
Thanks all, ImSlightlyBored - Yeah it seems like barrels tend to spontaneously combust in the gaming world, just been trying to get my head around what constitutes an environmental effect. My goal is to enhance my pre-existing city environment and I like your ideas of fog, dust, puddles and floating paper as well as…