The top part looks fine to me, but the bottom part needs work. You have a big cage there for the HP count, why would you do a seperate bar if you could fit that inside the cage itself ? Also its just too big. Player name is simply unneeded, but can be used if you going for a symetric thing afterall. Try leaving the bottom…
Flare guns don't really need much in the way of sights... aside from the end of From Russia With Love, your target is the sky, which is pretty hard to miss... Some of your design decisions don't make sense to me. Having the trigger extend beyond the trigger guard is a big no-no; the only thing it will do is catch on…
Don't give Hollywood too much credit yet, I wouldn't be surprised if they somehow decided to blame the Middle East for it as a whole, with a nice side cup of "White man and greed" end-game story, and somehow found a way to blame sex while at it. I mean it's not like anyone would want to watch saaaaay, soldier from certain…
Heya man, he's looking pretty durn cool! I'd say you're actually pretty on-track with the dorsal section aside from two minor changes. * I would recommend nixing nonagonal 'frame' around the dorsal fin. I'm not sure it's super necessary to the design and removing it to show more of the actual body underneath reminds the…
Thanks, yes this is definitely excessive for just the slide but as I said I had the hitch to see if I could pull this sort of thing off, that said I don't know what is considered fast or slow but this took me only a couple of days to texture and setup so not too terrible I feel considering the amount of faffing about and…
/sigh. I'm such a lurker on these boards anymore. Anyway, This looks pretty cool man. But for presentation purposes, you should either set up a closer shot to demonstrate the composition in terms of contrast OR enhance your lighting. I think it would work from a closer angle, but in the diorama view, the lighting is…
I got it! I needed to turn Screen Align off for the scenetexture nodes, but leave the screenpos aligned. I have another issue now though...it flickers. I changed my shader to better reflect my intended end result, which is a sort of impressionist painting effect. Essentially what this does is take the pixels with…
cheez - thanks! Theonewhoknocks - btw, great name. I can't get enough Breaking Bad ;) The dots are just done in Max. Just simple floaters along the grip, with a bend modifier thrown on top. Still getting used to Substance Painter, literally have 28 days left on the trial, but it looks like there was a wire frame mode in…
It is FINISHED! Sorry for the delay guys. I was waiting for an animation to be fixed and had to move in the meantime, but here it is: https://www.youtube.com/watch?v=I3dXDOAjefQ The "rendering" was rather cumbersome. Most of it was done using Matinee's built-in recording function. Unfortunately, ALL of the screens had to…
Good stuff, Adam! Being SUPER picky here, I think you can move the belly expanding/contracting up a few frames. Seems to be delayed just a tad too long. maybe 2 frames, tops? And the fingers are a little too stiff for me. Are they animating at all? Hito - That looks much better! the tip of the cape needs to be offset…