you might just have to bite the bullet and proceed with the next steps even if the anatomy isn't perfect. By layering clothing and armour over the character, it'll help you gain more perspective and in turn will improve your anatomy. If you work with a non-destructive workflow, you can also always go back and improve…
Thank you poopipe I recreated your way step by step and still see yellow triangle and no curve in SD :# . As always Substance Designer does it most crazy, cryptic, monstrously inconvenient way ever possible. No hints whats wrong , zero explanations . But I am not surprised at all , their nodes are generally same . You…
As soon as i get the current modelling dvd out of the way i'll release the realtime shader series of tutorial vids i have for free. they don't really get as far as spherical harmonics (the last tutorial deals with steep angle parallax so the series covers quite a lot) but there's nothing stopping me making a few extra…
Cool! Thank you! I bugged my teacher about it and he was kind enough to help me with resource hunting and came back with these links! :lol: This one is text based with some image help and is probably most useful to someone who is familiar with Unreal and Texture nodes:…
kanga 1) Thank you for your advice, I am defintly planning on doing many more sculpts! I thought it to be useful for myself to do one sculpt from start to finish, disregarding how bad the endresult of an unexperienced person like me might be, just so I get a feel of what I need to keep in mind and what will be useful in my…
here is your problem, you are trying to copy the concept pixel by pixel while ignoring the high level anatomy. before you take the concept too literally you need to have a model that looks anatomically sound. once again this model is at a stage where i couldn't provide a single paint-over to show you the flaws because…
This was the first piece I made for the Centennial Bridge set, I called it the FearBrace. I spent over a couple of weeks on it as I was trying to break away and come up with something more stylish and clean than I normally do. This was my salute to the Goddess of Inspiration, Promethea. It was also my way of getting our…
I agree Maddam, I would love more control over fresnel. I'm finding it too hard to get that intense reflection that fades away to almost nothing depending on the viewing angle, (and it's really important on skin!) For instance you can see a very strong reflection like this: (Shame on me for posting non TB2.0 skin shader…
Depends on what your making. If your modeling a single object with a lot of detail built from multiple combined meshes, such as a detailed tank, fighter jet or mech, then the Modo workflow certainly has the potential to be faster (once you learn the program). However, for larger scenes with multiple separate objects such…
A whole month? Gee... So I turned to doing 3D work for a while, followed some tutorials, revived some older projects and started one project I have been eager to start for a while. First off I did a small jaffa cake project a while ago and got these results: Could be better, but this was pre-rendered and I wanted to throw…