Hello, I am currently available! I can model characters and props in a variety of styles (lo/ mid / hi-poly). I usually rig and animate using Max's CAT system, but I can also use Biped and Puppetshop. I have experience with custom rigs, squash and stretch bones, facial rigging and morph targets. I am mostly a "Max person",…
Hi there, Im making some 3D assets than Im rendering out of maya using mental ray, Im then importing them into photoshop to use. Problem is, it keeps giving me a 1-2 pixel black halo around the edges where the alpha starts :-/ Would anybody know how I could get rid of this? many thanks
I ran into a rigging snafu I've never seen before and I could really use some help. I am trying to set up a pole vector on an IK Arm I am creating. The model was *not modeled in T-Pose so the bone for the arm travels through multiple planes. Obviously this makes making a pole vector difficult, but I found a workaround that…
hello polycount i'm lauching in a new project, create a big fucking gun with a Ink and Paint render at the end i need your feedback to upgrade my skill and during this project i need you ! :D Thanks for your's help !!! :smile: you can follow me on the social media => https://www.artstation.com/droswing…
Okay so I've decided to learn some basic rigging. I'm modelling a tank in Max and I was using a script to place the tracks, but decided to rig it myself as each section is made up of 3 pieces which didn't work well with that method. I've got it rigged up with bones and it moves in the way I want it to using a HI solver.…
What is the deal with word, all I want to do is import a .jpg file and have it show up in my document at the correct size. This has bothered me for years, I insert the image and it shows up at some random larger resolution and looks blurry. And on top of that it claims to be at a resolution of 100% so there is no quick way…
Hi, I don't know if you are still looking around for someone to help you out but I'm willing to apply for the gig. I have studio and freelance experience and have the ability to work high and low poly models with full rigs and animation. I'd like to know more about the details if you choose to have me on. Thanks, and good…
I really can't see myself getting win8 at all. It's awful. The uni installed the dev version on a few test rigs and we literally had to scrub the drives to get rid of it. Also on that note mark, why haven't they got native support for multi-mon task-bars? There were literally hundreds of software options for getting it,…
Here is what my characters look like at the moment! Since I know UVs are good now, I will go an start rigging these guys. Texturing still to come for both characters. And I forgot to resize the head on the wizard. Im not sure where that black line is coming from under the wizard's edge of his hat. Must be a lightmap thing,…
So cool! It's so awesome that we can watch the animations with this perspective and be able to go frame by frame, crazy S&S. In the future can we have a problem that the animation team had with the design of the champion/rigging/etc and had to go back to fix them or find another way ( if there is a case) ? How easy or…