Hey man! Here's my two cents on what I can answer to help clear things up. In terms of stuff that goes into engine, almost always they are referred to as triangles. Polygons is a bit misleading, since they can be approximately twice the actual geometry (a crate that is 10k "polygons/quads" can be ~20k triangles in the…
3D artist specializing in both environment/props and character design & modeling looking for paid work. Flexible rates, Currently available for contract, freelance or perm work lasting 6 months or longer ideally. contact me via DM or via email (terravelo (@) gmail com_) Rock formations, and boulders that can be populated…
@eXecutex Thanks for doing the challenge until now, I really enjoyed the few times I participated :) Doing just a prop for the rest of this month sounds like a good idea to me, however, I am not sure if bi monthly really is a good idea since a) it is much harder to find the time to commit to a 2 month project and people…
I looked at your portfolio and your situation reminds me of mine last year. You can clearly model/texture but you need to make your work more memorable. An example is your computer prop is ok on its own, but someone else may have made an entire environment that also contains a computer, room, desk, chairs etc. Just one…
Nice scene and great style ! For the lighting, just start all black. Begin with a general directional light (i hope there are some windows in your scene where the 'space light' could come from ?:) ). Then add your principal fill lights from your props (the blue glass tube is the most important source light here as…
So i've been adding more detail and generally speaking, based of the reference image used, i've got whats needed done. Below are some images: The cube reference is 178cm, so roughly 5ft 10. Unless people can think of any criticism from the images shown, i can start piecing this together in Unreal, which in turn will help…
Nice work. I like your attention to detail. But of the bat, i think this website is targeted more towards weapons and vehicle modeller. It's not really about environments. You only have one, and although the pieces you have are good, the layout lacks. Your composition as people here already noted is weak. Some of your…
@Syartax It could be brighter, depends on the mood. You could simply make that pit a lot more intense. Explore with: 1. increasing the ceiling and floor lighting 2. only the top lights + then only the bottom ones 3. then try just the pit. That should provide you with the direction you want to take your lighting. Before you…
After battling a while with how best to efficiently texture the buildings for our scene, I've managed to put together a working modular kit that just needs some more tests to make sure that It can create the building shapes we want. I placed a couple round the scene with some very WIP textures just to get a feel for what…
[ QUOTE ] Firstly, the engine vertex lights from the assets origin so having a large asset like that is extra prone to lighting failure. You could break the model up and piece it back together in Hammer - thus giving you multiple original and more accurate lighting. The other fix is to use 2 new vrad parameters that you'd…