A coloured non-black ambient would help a lot. As would reducing the noise-level of your textures, I think. I don't agree that the lights read as crystals, a less bulbous form would work much better for that, I think. Something like this perhaps? Adding (or using!) coloured spec to everything could also help. You could…
urgaffel : reuploaded all of them on imgur, I hope it works for you now. Added fog and noise to the scene along with minor color changes. future-fiction : Thanks for the input, I hadn't thought of looking at that tumblr for more inspiration. The blue shadows correspond to a morning mood that I may or not represent as one…
[ QUOTE ] Seeing the models without the textures on impressed me a lot more than I expected, I wonder if they halved their saturation levels and balanced out their light and dark values, how many people here might be impressed more than they expected to be. [/ QUOTE ] Couldn't agree more Ror, I loved seeing it without…
i disagree with your disagreence ;-) if your engine/art is using your reflection maps enough and you are using a large range of hdr in your lighting...most games still using 2 or 3 x visi range (gives impression but in no way realistic) having a hdr value in your reflectionmaps alpha is very important .... the higher the…
I was really entertained. It was always going to be hard for it to live up to the hype. Heck some of the reviews on rottentomatoes say stuff like 'the funniest movie ever made'. I think my only slight disappointment stemmed from the fact that I'd probably seen the trailers and other material way too often beforehand. But…
haha thats cool! of it all, the eye(s) bug me the most. It looks like a little glass marble in the final, as opposed to being something that holds its character. I really dig the shoulderpads, butthe perspective seems a little off on the left pad. The top row of teeth seem to be *too* straight, and a little low in the…
Try using a "skylight" if you haven't already, as well as baking lightmass for global illumination (which you could even boost if you feel like delving into that) A couple of the brighter lighting setups and particularly the blue one looked closer to the films lighting in the video. You might also want to possibly look…
So, there's a lot in your portfolio. I actually really like your illustration, especially the Neuromancer arcade one, but it really has no place in an environment artist's main portfolio page. Your arch viz is really cool, but the weakest by far is the vertical farm. As for the environment art, my favourite environments…
Original: Quick edits: You've got a nice scene, but it's a bit too busy atm. It needs LESS to make it MORE. * Remove outside (streetlight looking) lights around the outside ring. * You could also half the number on lights on the inside ring, there is so much repetition. (again speaking about the streetlight curved modeled…
Look forward to it! I'm interested to see what the materials look like with proper reflections and better lighting. One thing to try when you move it over is a clearer lighting direction. You have bright openings in the environment for light but the lighting of the scene doesn't seem to match it. Your lighting is very…