Might as well add mine back in: Note: This one can be used with either the variation selector mode Brush Modifier turned on or off, depending on if you want randomization. --DOWNLOAD-- --DOWNLOAD--
Marmoset needs alpha maps to be in the diffuse map's alpha channel saved as a 32bit uncompressed TGA. Also change the blend mode of the material to "Alpha", though it seems to work with "None" as well...
As a side note, is there some new feature with colour coded verts? Some verts (When they show) are bright blue and bright red, while some are burgundy and dark blue. SPITTY: no luck :\
Yeah, I know. Not the site, but none the less, good. I really don't remember the guys name, but he had a lot of nude sketches, mixed in with bizzare things about the page.
The Role: We are looking for a Unreal Engine 4 Game Developer (Software Engineer) to join our growing development team and be a part of building a top quality game. The ideal candidate is a hands-on Unreal Engine 4 developer with a passion for building and playing video games, with years of experience and knowledge in the…
this is cycles, and the texture is just a simple white (the default color of the the diffuse node). Sorry i forgot to say this, but everything is at a default value, that's why this bothers me. Lights are not baked. The only light comes from an emissive shader that's part of the lamp.
Hi all, New Unity user here. I’m coming with experience predominantly in Unreal so Unity is new for me. * I’m having issues getting Unity 6.3 with HDRP to use packages. Whenever I install a new package I get the following error message and not sure how to resolve it. My Unity hub version is at the latest version (as of…
@LuLima - I'm so sorry that I've only just seen this! The basic set-up for making a Master material is to create a new Material and plug any diffuse texture into the 'Base Color' slot. Right-clicking this Texture box will give you the option to 'Convert to Parameter'. What this will do after you've named the Parameter is…
I don't know what you need the tongue to do when it's not being pointy. Does it need to transition from like a floppy dog tongue into the pointed one, or can you get away with a model swap? IK Spline should already do what you want for aiming a spiky tongue. A feature to disable the S&S should be as easy as mixing in a…