*carl voice* oh hey, her legs look awkwoid to me, mr. food monsta, and i'm think'n a "clamp" or bolt 'n washa' arrangement for 'da leg arma' and those rubber wings 'dere. but dat's jus me. now, eh, hows bout you get outta my fricken pool now!
Fishypants: I know the feeling of working a long time on something a getting a VERY short film. Since I'm studying in animation 8 to 10 hours of work (alone) give me aprox 1min of black n white animation on 16mm film. (God I hate film) Keep up the good work! Etienne
hey thnx a lot for the replies guys.. yes this reel needs a lot of work, i agree as i had to put it together in under 2-3 days as some1 had asked for it.. i still have some time b4 graduation, so im gonna work on that wip n also the overall presentation.. cheers
i have set nurms toggle to n (replaced autokey toggle which i don't need that often :P) unless i have several fancy modifiers on my editable poly object it works fine. in that case i have to add a turbosmooth to whatever level in stack i want to smooth and use the bulb
I love cloudy and rainy! Don't jinx it before I get there next month, damnit! :) STOOFOO - congrats! ArenaNet looks like a great studio, and they're certainly having good results with Guild Wars. I'll be up there next month as well - I look forward to running into you at a Polycount meet-n-greet.
Stuff like that is tough. perhaps you could merge some chunks on your UVs to make it easier to work with - like all 4 sides of one segment of your shape could be 1 UV island. Still a lot of work, but you could probably squeeze in a bunch more pixel space vs auto unwrap. -N!
I really like the concept, but I agree that the hands don't match the body in terms of 'beefyness' Maybe try a 3 or 4 fingered hand with big gnarly nails on the end of massive fingers, like an evolved hoof-hand? Really great character tho, I can totally see this guy charging ahead in battle! -N
Are you people F*^%n kidding me, if you are over 20+ years and have read the comics, this is absolute Bullshit, dont sit and watch a fuckin OC marvel movie and and try and convince yourself its decent. all of the x men movies are shit, and this is shit. prove me wrong.... please.....i beg you...chinups
Great topic - Ive wondered about this also. Im no amazing 2d artist, but I usually sketch everything I model first, sometimes with 3-15 different revisions. If the sketches are part of the design process for a finished 3d model, would it help to show just to illustrate the workflow or the fact its an original design? -N!
I had this situation happen to me with n-space a LONG time ago...so just FYI people read and it travels small industry Might I suggest a face book update of stuff like this so only close friends can read this and not just anyone? (But either way shitty situation, get the boxing gloves on)