No expert but till someone expert in the area appears. Also a good idea to mention what app/baker you are using. 1/ Make sure none of your components are adjacent. Adjacent objects cause casting errors. If so separate objects into sets, or use a cage. 2/ Check your ray casting distance and mess with it. 3/If there is a…
I'm glad you find it useful. There's a lot of scripts, shaders, lighting, LODs and Unity settings all working together so it's a challenge to explain it all clearly. To qualify everything I write: I'm not an engineer and I don't pretend to be. I work closely with them, I do a lot of scripting but I stay out of their code.…
Now that's an uplifting article... I guess we just need to play with the cards we're dealt. I could share a few stories of my school times, but I wont cos I rather leave that kinda shit in the past and forget it, but not entirely, because you need to taste the sour to be able to appreciate the sweet. Ultimately, it's…
You don't just go from one to hundred, you don't just report parents to the police or social services, you have a talk with the parents about the issue and find out if there is some actual problems in the home. Stop wasting the police or social services time with this. If you want to pull the responsibility card, do some…
I don't have the kind of time to really hit a competition like i did in the past, but i'll be DAMNED if i don't get something submitted even if it's just for funs. There's just too many good times to be had. I haven't been this excited about our game art community since the last time I posted this video at the start of the…
before this rant im about to go on its a good idea to post Peter Moores pretty decently worded response to this: http://www.mcvuk.com/news/read/ea-voted-worst-company-in-america-peter-moore-responds/0113754 .......Aaaaaaaaand here we go: Holy fucking LOL. first off if you have never worked for them, you really have no…
Muzz : this is excellent advice, and I think it applies all the more to digital art because, by its very nature, a blank photoshop document doesn't have a intrinsically limiting frame : no visual structure, no boundaries, no ... space. I feel like placing an axis like this is indeed an excellent way of bypassing the…
Noise in specular can be really nice, in fact a neat trick I like to do for some materials is just have 1 or 2px scattered around of pure white, or very bright colour. For materials which tend to have small flecks of shiny stuff in (formica, granite, some types of rubber flooring material) ... that way when the camera or…
I'm also wondering about the stability of 501. Modo 302 was solid for me but when 401 first released it certainly was a crash fest. 401 improved over time after many service pack updates and is about as stable as any other 3D app that I've worked with in the past. Even after a crash Modo is back up and running in less than…
I recently wrote a short article for my company's website and I thought I'd share it here for all the newer artists. Here are 5 things I wish I knew when I was started out in the games industry My name is Francis-Xavier Martins, I’m a Principal Artist at Electric Square Games in Brighton. This year marks my 20th year in…