Thanks guys! I will definitely look into making some presets and generally just reducing the amount of sliders for V3. The shortcuts can all be changed to suit your setup very easily :)
I've dealt with literally 3 things breaking in one day. The parent constraint broke where I parent the hips to control curves. Is there any way to reduce the amount of things breaking?
Thumbnails!! Please leave a reply which works the best/is your favorite... personally I like 2 (cause it's the most feasible with the small amount of time I have to work on this LOL)
Surprisingly I've actually noticed that there is a substantial amount of blender users here. Blender sure has stepped up it's game for the past 5-6 years but it still has a long way to to.
I really admire you for working this hard and sticking with this. I would love to see you put the same amount of effort and work into texturing it, and you'll have a beast portfolio piece.
Thanks, man! :) Just had a bit of time to work on the Logo for the bat, which will be engraved into the surface by a small amount. I give you the Thwacker Pro 2000! Comments and critique are welcome :)
Really digging the steampunk logo ^^ Regarding the outfit, I think you got the steampunk vibe but it could use more simplification in terms of amount of detail to get closer to the Overwatch style.
There's so many resources online now. You can make it being self taught. It does take a tremendous amount of self discipline though and being connected with other artists helps.
It's common to do something like this, but there needs to be a good amount of rework done. In their defense, the middle two and far right zombies were changed enough. The others, though, were not. It's a gray area.