@Jeremy-S and anyone else interested How they work: Its a tiny electric vaporizer. The substance being vaporized is a suspension of a flavoring and some concentration of liquid nicotine in either propylene glycol, or vegetable glycerine. (non nicotine is available) They run out because the reservoir of said liquid isn't…
It is the height of privilege to suggest that every person has the option of leaving their job for another. I could post a hundred examples of situations where it's not possible for years at a time, but if someone lacks the empathy to already think of a few, they aren't going to be swayed by them. However, I do agree that…
Regarding the channels being split into individual textures : I think it's a good move, because it accomodates all workflows ! - People who were using scripts to spit out diffuse/mask1/mask2/normal TGAs out of a single PSD in one button press can continue to do so, simply editing their output according to the new system…
been spending a while trying to figure this out and recreate what you got there but hit a little snag and am having trouble debugging it. on 1 side of my skysphere, i got both the stuff going into the diffuse and the custom lighting visible, (image 01), than on the other side i got this little glitch happening. also i…
Thanks everyone for your suggestions! Hopefully it works by improving the presentation. The next time I go to town I'll update my blog with a portfolio section, I might try to replicate the ArtStation format, or alternatively just use ArtStation. I tried now to make a jpg only page by editing HTML with my Android LG, but…
Thank you Justin, before reading your suggestion I was already working on a model before I got back here but I will do that next. I also look forward to hearing your tips Dave, thank you for the lengthly and informative post. The only reason I'm currently trying to stick with 3DS Max and Photoshop is because on blizzard's…
ZacD's post is right on the money. From what I've gathered on what little I've done in PBR, there's a ton of variables to consider that basically throws the "precise values" argument out the window. "Metalness" renderers, for instance, don't use Specular maps, and instead do baloney math by adding a constant multiplier to…
You should be, you are swapping the ideal configuration for other shortcuts. That is a compromise. There is realistically only so much you can map to keyboard shortcuts, and usually you are loosing something in return. Lets not forget the pain involved with swamping computers or when someone else uses your machine. I like…
I've seen 8k textures used in production stuff before, but what does your UV layout look like? If your textures are still blurry at that size it may be a matter of packing your UVs more efficiently. If the issue is more that you have to get really really close (at the distances in your attached pics he looks fine btw,…
if you do it wisely you can get away with two draw calls one for the main texture and one for the decals.... you could use a second layer in your shader too, which makes the sahder more expensive but saves on draw calls... but i would say that then the entire container becomes more expensive to draw...i would go for the…