Try "Merge in selected namespace and rename incoming objects that match" under Namespace Options. That works for me in 2014. Merging will actually rename objects if you end up having two references with objects of the same name though, so that might end poorly. Or use namespaces but change your exporter to ignore…
I really like her hairstyle and her costume!! Both poses are great, my only concern would be the perspective of the legs in the 2nd because they feel a little bit short to me. If it is coming at us, mybe exagerating a little bit the anatomy of the legs to make it longer + making it exceed the frame could be nice! Hope it…
Yeah good idea! if a moderator sees this please do :) Episode 30 is up! aww yiss 30 :) More anatomy, legs and butt! Hope you like it, comments welcome etc etc [ame=" https://www.youtube.com/watch?v=IsQNCttZ_cE"]Art Stuff! Ep. 30: Anatomy 6 - Muscles of the Legs & BUTT! - YouTube[/ame]
You need to increase your edge padding when you bake your AO. To bake more things to one texture, merge all your objects that should use the same AO texture sheet. If you need them to be separate objects for some reason, just make a copy of them all and merge those.
And also, try portioning up the payment in different stages if it's a big contract. Blockouts, highpolys etc. So you don't find yourself having to beg your parents for money, or even worse having to beg for a prepayment from the client. Ben Regimbal wrote an awesome article on the subject of freelancing(page.40):…
Thanks for the comment. There really isn't much you can do for jug's legs. Since you didn't say which ones look like the default items the most, I just assumed it was the sword, legs, and back. Here's the new concepts. I was going for a lion/fire theme to complements his color. Colors later. Maybe....
You can create your joints in a straight way. In order to have your leg bend in the right direction, bend the leg in the desired way and copy the rotation values of the hip and knee into the preferred angle attribute of the joints. Now straighten the joints again and create the IK. The joints should now twist around the…
Adding a photoshop layer shouldn't be enough to break zapplink if everything gets merged back to status quo before saving the file. As a test (using one of the default sphere scenes + projection master and zapplinked to photoshop), are you still unable to paint on a new layer that gets merged down to layer1 (be sure to…
pigs have odd hooves, i've learned. i'm about ready to call this done. pinked/lightened him up a bit, reversed splotches so they're lighter (as i was told occurs on pink pigs) gave her some hooves, and gotten rid of the "leg-warmer" shading on her legs. hopefully. thanks for all the input.
And there you have the Conundrum. The Female may just fade into the bnackground with the other game females, but the feline would be "furry". I'd say do both as it looks like it's just a head swap. One note on the concept though, the proportions of the legs are a little off in that lower legs should be longer, about equal…