I'll believe it when they release a tech demo. Until then I believe they can be adequately be disproved from a theoretical standpoint. "Trillions" of "atoms". Whatever. At 32 bit float precision an 8GB graphics card can hold just over 2 billion float 4's in memory. Even if they're streaming from the hard drive that's data…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
I can think of a few details to help give you scene a little more realism. I wasn't sure how detailed you wanted to get but since you are adding water puddles, I am going to assume I can go nuts. Here we go: Green: Your paint stripes are nice, you have the ware idea right, but not the patterning and hues. The paint's color…
So been doing some lessons lately. Going to post some of those models soon as well. Lately i've been in a star trek mood so i figured i'd try to do something in that theme and figured a phaser would fit that really well. And thus i've tried my hand as a phaser type-2. I know my topo is still really bad but i'm going to…
Thanks for the comments people! :D Sorry for the late update, I´ve been kind of busy lately. sltrOlsson; Yeah, that texel density is something I need to practice on, I really have no big grasp of that at the moment :/ I scrapped the Hue-thing, I think I´m going to call this scene preliminary finnished and polish this to…
"I'm too drunk... to taste this chicken." -The late great Colonel Sanders Totally agree, Will, though i'm not sure i've seen much of this finger pointing, but i also haven't been in P&P lately. Like any craft, game art just takes dedication and "inspiration" from the right sources. If you look at the greatest eras of art…
I come from an arch vis background but now am doing all kinds of hard surface machinery, etc, but I still have a tendency to work with the same type of spline modeling work flow. Lots of extrudes sweeps, very heavy use of trim and outline in max's spline. I have been mixing in alot more sub-d stuff lately. But I am…
Awesome stuff as always! Sorry been so busy lately, but doing another live event today. I'm covering how to do a quick texture of an object w/o doing a hi poly/low poly version. I'll probably hit a few more things as well. It'll be @ twitch.tv/arvinmoses @4:00PM CST today. Sorry for the late notice. UPDATE: I apologize...…
Hey all! Hope I'm not too late to the party.... *looks around...empty room* ...Okay I'm very late to the party, but i remembered to bring a six pack! Hopefully no one minds if I re-awaken the thread to finally add onto this post with some of the asset work. Maybe RexM will follow suit? :poly124: I think the most…