I watched the videos on IMDB and I like it. You guys have a fun selection of classes and weapons. Especially liked the combo with the bird man and catapult bloke. You should continue to make combos between classes imo. Will create fun teamplay scenarios. Good Job!
I just remember the first year we invited the koreans to participate in Dominance War, they ended up getting something like 8 of the top 10 Concept Art placements. http://www.gameartisans.org/dominancewar/3/index.php ;P Here goes: Lineage I, II, Eternal Raganarok Online Aion Maple Story I & II Tera Gunbound (<<<---THIS IS…
come on guys :) lets have some fun and make some art. Remember art is subjective and that this is the internet where stupid things get said on a daily basis :) Im good at that!! Im sure if I told people what I liked and didnt I would be shot too. Back to improving, this is what Ive learnt and isnt aimed at anybody; work…
Here are few quick sketches of weird looking creatures that are supposed to be non-typical dragon designs. I started them from the thumbnails that I've posted not so long ago. This guy came from thumbnail number 9. Except the wings it doesn't feel very dragonish, but anyway, I had lots of fun sketching it out: OMG, what is…
One thing to consider is the typical indie developer is fairly broke while funding and coding the game by themselves. They need you as an artist to make their game look good but they probably can't afford AAA freelance rates. If an indie is asking for Max/Maya/XSI stuff then chances are they've got a some money to pay an…
Only the Robogirl was designed by me, most of that was spent figuring out what i was gonna do with it. either a hard surface High Poly render to show what i can do with it or optimize it for Unreal, i ended up going with the Unreal plan. Some design choices i went with i later regretted (i find the ironman chest core…
http://www.groundzeromod.net/~public/groundzero_2_6_06.zip This is a very early prototype we've released to the public. Intention is to roughly demonstrate the form of turn/action-point based combat, and introduce a few other features. We are aware of numerous bugs and glitches, but plan on releasing occasional iterations…
Hey guys. This is my take on a environment prop for the game World War Z, really loved that obscure/apocalyptic feeling of the game and i wanted to make something that would match it. Critics are welcome. =) Artstation : https://www.artstation.com/artwork/qAVLmL
Currently I'm working on a little own project for Shadow Demon, a hero that hasn't recieved a lot of love in the workshop yet. As I'm not a big fan of his default particle effects I want to design a new particle overhaul similar to the Celestial Spark I created for wisp. It's still WIP so I'd definitely appreciate…
Hmm. I haven't seen the movie and don't plan to see it anytime soon since I was quite disappointed by the first two. Regardless, I cannot help but ask myself the following : Based on the trailers of this third installment and the overall mood of the trilogy ... wouldn't it be best if the hero characters in these films…