Hello Polycounters, I've been playing through the Assassin's Creed games for the first time the last few weeks; making my way through them chronologically (Playing Unity currently) and something that's been bothering me, is just how exactly do Ubisoft artists gather reference material for their Environments? I understand a…
Awww look how cute it is. Have you tried editing the settings to get it to a reasonable size? Right click the snaps toggle at the top and under the Home Grid tab change it so something that will show up. Make sure your units setup is in the proper units, opening a file you may have pressed the pop-up to adopt the files…
Im honestly ok with the graphical decrease. It happens. And when you`re working on a brand new system, ya, you dont know what the limits are really going to be. You dont hav ethe experience with it yet. Why does "Next-Gen" HAVE to be only about graphics? Look at everything else they do in the game. All the random…
Looks to me like u made up a shape and went with it. That is not a V3 rocket. If you are going to do art based on a real life object, do some research, and more importantly, do some visual research. http://www.astronautix.com/lvs/a9a10.htm ^ this is a link containing diagrams of what the V3 would look like. Remember the V3…
AtticusMars: Ok wait a min - how are you trying to get to the RSS feeds? The feeds themselves should be detected by your browser (if your browser supports it but few do these days), and you should be able to just put in "http://www.artstation.com" into your reader as the site has RSS embedded in the source of every page:…
@bobman12- Thanks :) I'll upload some pics when I get home. Right now I'm spending Thanksgiving with the fam :D @ToxicQ @ Kitteh- Wow, wth guys? First off, I never said I wasn't going to fix anything. I simply said that I didn't understand these "shape inaccuracies" you both mentioned. Frankly, you guys did a shoddy job of…
Double Posted from WAYWO: It's been awhile since my last post because of wellll swtor beta and moving D: This has been a pretty amazing week of WAYWO O_O I just wanted to pretty much tell everyone that their work is amazing (... evverrryyyy onnnneeeee *shifty eyes*) Here's what I've been working on: I need to finish up my…
All of your cylinders seem to have the same number of sides, from the cylinder to the barrel to the cylinder release. In general, the pieces which will appear smaller in-game or are inset (such as the cylinder release during normal use) can use a much lower number of sides without losing any visual quality. If this is for…
Hello, I think you would find my thread helpful, it is highly connected to what you are asking and saying. Here it is: http://www.polycount.com/forum/showthread.php?t=154664 There are ways to add unique details anyways. This is where decals can become really powerful. For the UV question, I would say it depends. There is a…
Thanks guys! @Di$array: Nice to hear from a fellow Geordie! (assuming you are). Yeah, I thought about making the logo more like the terrain but I decided against it. Having said that, when I showed the team the logo they suggested the terrain might look good if it looked like the Font! A bit backwards but I think its a…