I never used Maya so don't know about it's UV editor, for me Blender has better UV editor than 3DSmax which is pain in the ass for me to use when dealing with complex models.
Could anyone PLZ post an alpha mapping tut for 3dsmax and photoshop. im almost done w/my model cept been searchin for how to do alphas for hours and i cant find anyting. pls
Finished the model, only have to animate it now. Does any one know of some good easy to follow game animation tutorials for 3DSmax using Bipeds? [ame] http://www.youtube.com/watch?v=DrMxOfEDa4c[/ame]
Well I didn't have money to buy 3dsMax and it came with nothing other than the .exe no textures no tutorials, nothing =/ That is why I am in a pickle for finding some good source of straight through tutorials. Dave
agreed, 1gb ram, ouch. Also check nvidia for newer drivers. I know for the Quadro line they have a 3dsmax specific performance driver. I'm not sure it exists for the Geforce line... but worth checking into while you're there.
Add more edges where you need them. Use "Flow Connect", and Target Weld any unnecessary extra vertices. http://help.autodesk.com/view/3DSMAX/2019/ENU/?guid=GUID-D07B4F5B-33AE-4544-A905-A52A678C7D64
I had to grab a 3dsmax trial just to give this a shot, and i gotta say its a great time saver. my only suggestion would be more modules and control over the polycount for each one. Great job otherwise!
haha Lamont... my setup is: Dell 27 - horizontal, on the left for 3dsmax, toolbag etc. Dell 23 - vertical, in the middle for code, some websites, skype etc. Cintiq 22HG - horizontal, on the right. vertical code monitors are so lush.
Coming from 3DSmax, I use blender because I can use it wherever I work and because is so powerful, don't mention the fact it is a portable software. here is my works did in blender recently. http://mmaaxx.artstation.com/
3Ds Max actually just added support for using a number of types of vector files as texture maps. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/files/GUID-F19394AA-63E3-4B16-8780-5D2485E2B9F7.htm