3dsMax and Substance Designer have the ability to match high and low poly meshes so the user does not need to explode detailed objects. Is a feature like this planned for Knald?
There is a way to do it, with material editor in 3dsmax and exporting with a path and folder, should be fine like that, it should also export the .mtl file for max to read the textures and all that jazz.
I think the OP's question is specifically about importing Polypaint into 3dsmax to bake. Unfortunately I don't know of anyway to do this. Although I wish i did.
I suppose something pretty broad, like workflow from modeling the concept in 3dsmax to complete in UDK. Maybe that's asking for a bit much haha, but it'd be extremely helpful!
Is it weird that you put 3dsmax in your title but the screenshot is in Maya? Yes, yes it is =P That script is great! I've always eyeballed it, like this https://mark3d.carbonmade.com/projects/5565404
Hello, liking the idea of this thread :) . Was looking for a nice pipe / tube / 3DSMax similar spline creation script... something that really helps with this sort of stuff for Maya 2017 / 18.
What 3d modeling package are you coming from? This one is probably the most straight forward if you are coming from 3ds Max. https://www.udemy.com/3dsmax-to-maya/#/
Does the Chivalry engine use 3dsmax's normal map tangent space or mikk as xNormal? Can it import tangents and binormals data from fbx or does it recalculate them?