SUNCHIRP : If you use the F9-F12 keys rather than right-klick to go in to component mode, it will still only highlight the selected object. All poly tools and actions should be usable without it selecting the child-nodes. When moving objects you have to select the transform nodes, so the hierarchy will be highlighted. If…
Yah, your workflow is a little confusing. Are you saying that you transformed a picture of a room into a vector graphic, then imported that vector into Maya as curves, and now you are trying to use those curves to create 3d models? That is a unique workflow I have never seen before. I think the reason you are getting weird…
What do your UVs look like with a UV checker applied? I don't see a particularly clear view of your textures in that first image - the wireframe overlay is hiding all of the details. At first glance I'd assume your UVs need relaxed. If that isn't the cause of this problem, you'll likely want to clear history and reset…
Already my first try returned some strange results. (Transform : Tangent -> View) 1: With this shader I reached a scene-texture, which rotated itself with the object. This means if a object is rotated about 180 degrees it gives some effects similiar to a reflection: 2: Not surprisingly this setup produces huge artefacts:…
There are a wide variety of software options for post-stabilization for video out there. Theres also no reason this specifically couldn't be done on a per-frame basis for video, it would just be very slow. Also, motion blur is generally something you want in video, I dont think the end result of a perfectly sharp image for…
After a hiatus and lots of crunching, I finished my work for the New Bloom 2015! In collaboration with Red Moon and other artists who all worked to make The Dark Lotus Bundle which can be viewed at www.thedarklotus.com I worked on the Nature Prophet Set which was a new challenge for me. He is almost completely transformed…
@SimonScribbles From what I see here, you're doing everything right. Shader is correct/applied and AO is ticked in your render settings, that's all you should need to do from a default scene. Getting that sort of noise in an AO bake I've seen in Maya before (transforms related), but not xNormal, but it's been a while. I'd…
Well, it is a perfect side view. All lines are perfectly parallel to the imageboundaries. This ship really needs to be put into the perspective the rest of the artwork has. It really hasn't any. You should see stuff that is underneath the ship, but you don't. Should be enough for a start to transform it into perspective…
What EQ said. I look at your latest wip and my eye's are bleeding. All that work you put into the detail is transformed into noise. This went from 'wow lots of impressive detail' to 'wow no sense of form, space, shapes and composition'. Take a few steps back and reassess your scene. You had some impressive highpoly detail…
1. You could turn on z-axis symmetry in the transform dropdown (and make sure that local symmetry is turned on) 2. You could mask the bottom sphere and use transpose tools to move it 3. Lower the sub divisions and use the move brush and eyeball it. 4. Cut in with dam standard in the new parts and smooth it and move it into…