In some ways games are a lot like new cars, true people buy new cars less often (maybe every 5-7 years) but they stick to brands for the same reason. Some don't change that much from year to year and when manufacturers do make drastic sweeping changes it will be under another title maybe even under a sister corporation.…
@PJ Hi man, as much as I love clean interface but with a blank to start with and can only get it with right click, personally I don't like the idea. Some people (like me) will have a few seconds of blank stare at it and thinking where's the layer to only realize that I'm not in the layer mode. I need those buttons mode in…
Hey guys, I got into a pretty serious problem with the perspective in Vive VR via UE4, or maybe general VR. First off all, I don’t have any experience in working for VR before that. And I thought, if I work in real scale and put on my Vive everything will look exactly like it should be. But for me this doesnt work out for…
I decided to go for the calm version and calling it finished now. I also thought about adding northern lights, but it was time to end this one :) Here is the end result. It doesn't changed to much, but I want to post the end result here: Initially I also wanted to make a short fly through, but Unreal decided to crash every…
I think your work looks awesome, so great job on that. The only thing I can really see that could be improved is that right now it is very obvious that the witch house (the building) is using tiling textures. So what I would do in this situation would be to add some alpha planes with some vegetation in front of the walls…
Played it, did the survey. Really enjoyed it, but here's some thoughts: That intro was a real bummer. very long and no where near the art quality or interactivity of the game. Seems tacked on as though the gamer "needs-to-know" all this information they don't. "Hey here's all these character and things going on, wait…
Yeah, I'm still pretty new at this. Been learning theory and practicing off of tutorials in my free time for about a year and only about 3 months ago starting working on projects of my own more seriously. And I feel like beginners (or me anyways) have the tendency to worry too much about doing things the right way. I know…
I try hard being harsh because so little people give any good comments, especially the good artists never seem to get anything valuable out of their threads, and just say what I think. I personally find it very sad when I cant get any good harsh critique on my work so I try doing that as much of that as possible, thats…
Damn! Great points everybody! Junerahe: yes vfs it is. But to be honest, I learn more from students around me then the teachers. Exceptions are there ofcourse. Sectaurs / Daz, there will be more elements aplied to his body that will make him look more like an ocean creature. I'll be adding big fins on the back of his arms,…
Damn, I just wiped out a whole long post critiquing your portfolio design, I'll summarize: - Sections on different sides of the page == bad, I didn't even notice the top row of links until the second pass. - Traditional Art section is presented differently from the others - The sections other than the Traditional Art…