Yes, I placed the name of the book in the title of the thread. Sorry if that wasn't clear. To narrow things down a bit I'm looking for hard surface texturing techniques for anything mechanical. For instance, I'm currently working on an R2-D2 model that I would like to texture. I next plan on modeling a Formula 1 race car.…
some people have a knack for concepting, but others, which I include myself are good at observational drawing( whether that is in 3d or 2d ) I not sure if that is to do with visual memory I have a good imagination ,but maybe it's just easier to realise other peoples visions sometimes, which is what 3/4 of characters…
Come on guys! The Schematic View is an awesome tool. I use it all the time to create custom character pickers very quickly... I also change just about every default option. Mine is on the right. macroScript RobotSchematicViews category:"Robot Tools" buttonText:"monsterGraph" toolTip:"monsterGraph"( if…
Their is a jerk at your last frame, I don't think you ended the loop on the frame before the last one, so it's hard to judge your work. (1) You're not exaggerating the hips, chest, spine or shoulders enough or none at all. He is going up and down like a robot, but their is no emotion otherwise. (2) Your toes need to curl…
Its not looking too bad at the moment, but it is really impossible to tell what is going on there without the spec/normal maps. I also develop models for a game using Ogre (which is NOT a game engine, but can be used to make games). The biggest suggestion I can give is to get oFusion. It is an ogre viewport that is…
[ QUOTE ] The world is pretty uber fucked up. And unfortunately, I don't think it will ever get better, before it gets much much worse. [/ QUOTE ] Yea, this is deffinatly something I agree with. Though it might not get much, much worse over time. I'd expect that things will start to change when someone does something…
ok, i think i go for a new simple html website. Also thought about seperating it a bit then, like a characters and creatures thumbnail gallery and a environments and objects gallery. My main focus is character art but im also doing quite a lot of other 3d stuff. The order is currently mostly chronological but the…
Gauss just gave a great mini-essay on character development and believability, folks. Listen to the man. This is what a lot of people overlook when drawing "cool monsters and robots"... they don't have any sense of background, or any believability of character. You should type this up in more detail/formatting and make a…
Frumps paintover is good. Id definately make those changes, definately shorten the distance between the upper lip and the nose. And this is just personal preference but I would also try to shape the eyelids a little more like so: At the moment they are too rounded and 'blank emotionless robot stare' rather than relaxed…
I've always been more afraid of things that are small. I'm more paranoid that a spider is going to bite me in my sleep, or some kind of parasite is going to get me rather than a bear breaking open my door and mauling me. Subtlety is more frightening, in my opinion. I've never really feared a robot choking me to death; More…