That is one nice physically based pbr 3d/2d cartoon art stylized hand painted AAA but indie WIP of a photo realistic low poly scene. But seriously you are making this so hard for yourself. If I remember correctly a while back you said you'd focus on making props for your portfolio(I might be wrong).Now when I look at your…
One thing to remember is that whatever you are studying now is not what you have to focus on for the rest of your chosen career path, I personally went to school to study prop and environment art for film, ended up with technical environment art for games when I chose to drop out to build a portfolio. Fast forward close to…
Your work is above average for student work coming out of an Ai school, and you obviously have a grasp on a lot of the game art creation workflows. That being said, you have some work left to be done to become much more appealing to game studios. I think jeremiah_bigley hit the nail on the head with the darks comment. Try…
Adam, this is awesome. Thanks for posting your thoughts on it too. It's very inspiring, I find myself working on single props or textures to keep my portfolio going but I really need to be working on full scenes. And you really inspire me to understand that it doesn't take a million things to go into a scene, just some…
poops got me and my girlfriend and himself pre sceening tickets at the el capitan here in hollywood the night before it hit theaters. it was a pretty nice event.. there was an organ player playing old school movie music while we were all seating, the theater was decoratted by disney and had huge props from the movie up in…
Hi guys, Thanks for the comments. Cojax - I wish I could focus on just the modular pieces but I have to have a prop modeled with maps on it for each week. Thanks for the tips, I dropped the amount of edges on that arch. Flewda - The textures aren't finished Ill show my maps in my next post hopefully finished. Sage -…
[ QUOTE ] ? It does come with a network connection. In fact, it comes with a built-in wireless adapter. (which is arguably more expensive than a LAN adapter) Yes, it does require that the consumer have access to a Wireless network. But at this point, it isn't nearly as much of a deal-breaker. After all, wireless adapters…
the ones who would be interested using litspheres in Unity. there are two ways. 1 compiling the sphere textures to simplespheremap. and then use a basic toon shader and drop the simplespheremap in the cubemap slot. 2 or simple copy this shader. found it on unity wiki i believe so props to the guy who wrote this ;) Shader…