Whoa. Lot's of support. Thank you guys and about the whole UDK / Source thing I'd rather just focus on art and design at the moment and then cross that bridge when i reach it. :) Anyway. I got a small extra prop for you today. Nothing major or special. It was a quickie. Not going to obsess over it due to the big amount of…
Day 3 Todays work: I tried to identify more areas of the face. I think the face shape is improving from different angles, i know i'm still far off. I went near the 1 million mark with polygons, but it hard work not pushing higher (still thinking like an amateur). I think i am done with this face for today because i have…
I sent you a private message, I'm not entirely sure what you were asking. Haha, thanks man. I didn't know until like 3 days ago that this was an actual official Fable 3 concept art! I would be really interested in seeing what you did with that concept! I will send you a PM :) As for the progress for the last day, I tweaked…
The best piece of advice I can give you is to video tape yourself. Then, by putting it in slowmotion or frameBYframe. Observe how many frames it takes for your foot to go from point A->B [total frames or timing of the action]. Then, where the spacing of the foot is positioned in between those frames. Notice where it eases…
Hey guys! I haven't abandoned this thread! I'm still doing plenty of work for it, and I hope you also have something made for it. Heck, you could probably spruce up an existing character you worked on! I do check repeatedly for any posts, and also feel free to PM me if you have any questions. If you need an idea you could…
You could compare how realistic low poly models appear to testing subjects, against how realistic they perceive the high poly sculpts are. Then you could include displacement mapping perhaps as a way of circumventing the natural limits of low poly models. A friend of mine based his thesis on the quality of various skin…
It's very admireable that you will not be changing it. I agree with not changing subject matter just so people won't be offended. I can see some people's point about how this will be excluding the german audience. Although I'm sure it would be a nice gesture to the folks from Deutschland to once done with everything, to…
im sure it sold out within the same day, something actually tells me that all seats were taken before it was released to the general public... or very few left... Man though, cinematic discussion, thats gonna be really freakin great. I live close to the theatre maybe ill pop down before the show see if they release…
We're just using Quake's engine. Really, we're not exactly a hugely ambitious project So, shaders are gonna be a no. Right now hes a little over 3k polys and wearing a 1024x1024 tex map. The map can probably get sized down without much of a loss in detail right now though. Hes gonna be pretty small on screen (thumb sized…
You have some solid understanding of the basics, but you're really not using your normal/diffuse/spec maps efficiently together. I did a knife a lot like that here when I was trying to work out how to use normal/spec to get a good, appealing old metal. If you have any interest in how the maps/material settings looked, feel…