CRITS AND TIPS WANTED. DO NOT HOLD BACK, PLEASE! I played waaaay too much STALKER and Metro 2033, and eventually this idea happened in the back of my head, and then in 3D. This picture also sparked part of it - the deadly seriousness just oozes out of this photograph: So after some fiddling and two days of building a…
Sorry for the delayed response. The AO slot only darkens the diffuse ambient lighting in Toolbag for physically accurate reasons. Depending on your lighting setup (ie: if you have a lot of direct lights) it may not appear to have much of an effect. If lighting the scene with only the sky light, it's generally more…
What u have in both the early (cold vs warm) and the current versions is vague lighting. U want to create a clear, logical separation between the lit areas that would seem descriptive and feel inviting. Ask urself, if u just came into this tavern, where would u sit? hard to tell, right? it's cuz the lighting is indistinct.…
There are some great modular elements here! You will definitely be able to make an awesome scene with everything you've made. The night scene is bothering me a little, because it doesn't really resemble night lighting from the moon. The light coming from the windows should provide a glow from the outside of the frames, and…
Well, the way the lighting works in the viewer, there are no "lights" persay. All the lighting comes from a cubemap(HDR Image based lighting). Now theoretically you could create any sort of lighting environment you want, but its a bit more of a pain to actually go about doing it(someone documented thier process a bit…
So I bought this book because I heard a lot of good things about it. To tell you the truth, the example steps taken are incomplete with missing information and is filled vague steps that are left for interpretation. I'll post the one Amazon book review that really struck a chord with me: "In contrast to the glowing reviews…
To answer your other questions, Are you doing something with the post effects? - Only DOF, slight color adjustments, fog and some HDR settings, nothing to fancy though. Your blacks are burned out and you have something super white on the ground? Is it water? I forgot to do a brighter levels adjustment when I saved out the…
just a few small crits, but overall the scene looks nice - would be kool to go further add some personal items ontop of the boxes or something. The crits i'm suggesting are just to match the concept, you may have taken your own route :) The showers heights are slightly too low The text on the glass is slightly too small…
@EVF Thank you for your suggestion! THe slight blue light overhaul definitely scratched where I was wondering what would be wrong, also with the tangent. I should be more careful about that D: I'll bring back update real soon, since I moved away from the piece a while :D ANd hello people of polycount! Ive been through a…
It really does. Solutions depend a lot on the specifics of the problem. But I'm enjoying the topic nonetheless. For my game, a scifi flight sim (in a nutshell), I'm considering making the entire planet covered in fog! Things nearby are visible, things further away are only detectable in a simplified instrument interface.…