If you are texturing in Zbrush you painting directly on the polygons in 3D space. There are a few ways of texturing in Zbrush. The most common ways are just painting with the sculpting brushes set in RGB mode or by projecting photo textures via Spotlight. There are two ways you can use this. Method 1 is to paint on your…
Good information here, thank you. I'm gonna give it a shot. I'll be trying to bake this: EXPORT SETTINGS: ACTIVATING PLUGIN FOR MIKK TANGENTS, and RAY DISTANCE CALCULATOR As I posted this image, the RDC was still running. Has been almost 3 minutes so far. I'm going to stop it now and press "copy results" SETTINGS USED AND…
looping walk cycles(and anything else) using motionbuilder is relatively easy, make sure you have a frame at the start and end that are relatively the same (contact pose is what i would be looking for) crop the animation so its only them frames on the timeline, copy the first frame, now on a new layer make a zero key on…
Yeah I hear you, I taught myself basic modeling and UV'ing with Maya for DICE, but it's not great. Both programs feel dated in interface, but Maya is just the worst in terms of UI. I feel it's missing a few key features (or makes them less accessible) that speed things up a lot for me in Max. Like no proper Edge…
Here's an alternative: Begin with the Zbrush standard base mesh. Use the move brush to reshape it to fit your needs, and save out a copy. If you want to reduce the initial polygons, you can "reconstruct subdivisions." If you need some custom topology, you can edit it with zModeler. But for a normal human, the zbrush base…
Hi, Quixel : It will be a really big and serious project that already beyond the scale of "suggestion for SUITE", but I think at the same time it will be a really important and valuable improvement for both Quixel and 3D Artists. My suggestion is I wish I can ask Development Team to start to contact with Keyshot and…
I don't have time to make a model. I think you'll find it difficult to find people that do. I can however share the Table of Contents of the Art Standards Guide for game I'm currently working on, Lucky's Tale. The whole document is about 20 pages, but it helps so much. Especially when we hire someone new. All their…