Thanks, Kurt! It was the default one in Max. That is soo frustrating. Seems to be the case thought. I cannot even seem to get Xoliulshader working. Can you recommend any other shader?
Is the material set to flatcolor? What do your render palette settings look like? Does this appear even when you restart the program, and use default zbrush models/primitives?
I agree about adding some sort of breastplate. I feel its kinda weird to leave so much of the base model showing, that is usually covered up by the default items.
Its in marmoset currently for preview and the lighting is just a default preset. Next step -> make the cables and wooden stairs and bring everything into UDK -> Light -> Start working on the BG CC welcome.
Ever since they turned on gamma by default, 3-4 versions ago Viewport Canvas has been fubar. It wasn't much to look at before but at least it worked, once upon a time.
Hmm, not sure what your trouble is. A box works for me, though it puts out a white TGA of course. Here's a teapot with an Unwrap and a Flatten with default settings. This is 3ds Max 2015.
Maya thinks the scene behind the dragon's on the default Lambert material when it's on another Lambert Material? Like, I've tried another file of another animation and it works fine. What the hell?
Looks like it works to me, vary the colour a bit so you can discern it from the ambient colour used. (looks like default night, which is already very blue)
Great work, lads! Amazing that @swordslayer can fix in a matter of hours what Adesk devs have known about for months and not fixed. Please, please have the checkbox ticked ON, by default. :)
Really like this plugin, just wondering is there a way to have it loaded by default? So I don't have to load it when starting max, cause I want to use it all the time :)