Hey Aranis, nice to see you getting into modelling at such a young age! Firstly it would be nice to have some art work on the front page. When I first loaded it up I thought it was broken. Also, I'd take down the sci-fi gun that you've got up currently. It's nice but since it's from a tutorial it would be better if you…
added in bullet decals, ragdoll function, hit reaction, automatic switching between player oriented towards camera and player oriented towards movement depending on whether the player recently fired or shoulder aimed, blood effect, among other things. Still am debating between a few different ideas of what the "wrapper"…
rightous sir, thanks very kindly. quick question on my UV layout though... I understand that the wasted space is because of the four identical faces of the lanterns are each layed out uniquely... but here's what I was thinking. If you get in and look closely, I've painted each one of the faces differently. Some of them…
i honestly have nothing bad to say about her. 4 person LAN at work ruled!! fun shit, played it until exhaustion (4 hours - i just got off work! :P). looking forward to a single player or co-op run-through. my favorite shit: -oh the textures, oh.. uh! AH!! yeah.. -the machine gun bullet decals -those cement blocks! and…
You could apply the text as a decal over the top of the main texture if you drop the texture resolution? Depends on the UV layout I suppose...also, possibly cheat the barrel resolution by losing edges from the middle sections and keeping the higher res cylinders for the ends where the viewer can see the curve. Finally,…
Hi again, About the hair in the male model, I just think it looks too much like a decal, I understand you are going for a simplified texture style, so maybe just adding a small contour line that divides the forehead from the hair may be nice. Or some thin lines denoting the flow of hair. I like the silhouettes in the last…
Really appreciate the comments. It's been a long time since my work was subject to such peer review so it's been a good kick up the bum. Update on progress. Bulkhead has been remodelled and re-textured, removing the tight bevels. Same done on the planks for the pontoon. Hung clumps of algae around, although the alpha and…
New update with more props and lighting. It seems that there hasn't been much change from last week, but between the skirting board, the storytelling assets and the tutorials "how to lighting" it has taken me all week. Tomorrow I start with decals and vertex painting for the floor, walls and ceiling. To the next "version"…
Thank you Polyboi for the obvious but needed advise. I truly didn't think about looking on google image... I'm not at 100% convinced by the position of posters and general wall decorations, I think i'll let it as is for now, move to the last "naked" wall and maybe reorganize everything later. I'll also add more variation…
I'm always happy to see more scenes based on Manicomio di Racconigi. It's an awesome place. I especially like the leaves you have scattered all over the floor and on the props. It adds a lot of life to the scene. The wall material is pretty sweet too and it's accurate to the reference. I'm curious how you made the gauges…