Aw man, now im totally gutted! I was poking around on the net and came across a couple of sources that show a quote of the GT5 head honcho Kazunori Yamauchi saying in an interview that GT5 uses "around 500,000 polygons per car". It's too late for me to go back and add 300,000 polys to this model, but i was planning to make…
i usually use the paste texture from clipboard function and everytime i tweak the texture and repaste it i have to tweak the settings again. i think a hotkey to use the previous settings would be a great addition (or maybe a checkbox in the options to toggle the function). i also think it'd be nice if you could toggle the…
I was going to say something but Eric said it much better. Still I make a small suggestion: Use a simple circle shaped ring to bake that highlighted part onto. Take that into your render engine, view it like the end user would. Then you only need to add geometry to support the silhouette (if you determine necessary). My…
Thank you for the paint-over @Eric Chadwick ! I hadn't thought of mountains as being that reflective, but I can see now that does make it pop a lot! The sunlight breaking through the clouds is really cool as well. I like how these elements direct the eye and how it gets rid of some of the flatness I was struggling with. I…
I tried to do this for my Brawl entry. I sorta concluded that I'd either have to generate a proper tiling, animated texture like Eric is suggesting, or do it with overlaying particles. You can't have a single ripple texture and randomly have that appear on a surface with a shader. For the particle system: -Get a particle…
That's fine Eric, thanks. :) I posted there because I was asking an advice to Marcs about applying to Creative Assembly, but any advice will help me a lot! :) Thanks to you all for your suggestions! :) The articles you linked to will be useful and any kind of support/advice/whatever is always welcome! I'm totally fine with…
I'm posting one last update on her anatomy before I go back working on the plugin again. I realised I got a little bit impatient lately. So I dug up and rewatched some of Eric Wilson's lessons on the torso. Abs should look better now. Got some more roundness going on around her butt and added a bit of curvature on the…
Hi Eric, Yeah I gave that a go. I did write a post about it but yesterday the storms managed to cut out the power (and give me a zap via my Logitech G25 pedals which are now in need of a fuse I think!) right in the middle of my reply :D Basically my scene is about 10km x 10km but I'm working on 50m chunks of road at a time…
Eric Chadwick, I am glad to see you are the one to come to my aid, I saw you in a few other posts about vertex painting and it solved their issues. You have just solved mine as well for the most part. Selecting by element does indeed make it solid as I needed, selecting by polygon does not unfortunately, unless I'm doing…
Hey @RN & @Eric Chadwick First of all thanks for thinking along. I just tested my theory using your sources in 3Ds and I found out why what I was trying can't be found on the internet. And it's not because it can't be done but because nobody needs it and neither do I. Apparently I've been approaching the problem in the…