May I recommend this book, How to Make Animated Films: Tony White's Complete Masterclass on the Traditional Principals of Animation : [ame]http://www.amazon.com/How-Make-Animated-Films-Masterclass/dp/0240810333/ref=sr_1_1?ie=UTF8&s=books&qid=1267672746&sr=8-1[/ame] Good luck
i was gonna suggest, set up your 2nd machine to do small chunks, from the end, 12001-12600 11400-12000 11000-11399 etc and set up remote desktop/vnc to start the renders,
thank you, I am learning from this course right now, http://www.lynda.com/Maya-tutorials/Learning-V-Ray-Maya-Professional-Reference-Guide/126058-2.html have a good day :)
saw this on amazon for presale already. Maya only eh. :( [ame]http://www.amazon.com/Maya-Studio-Projects-Environments-Props/dp/0470524030/ref=sr_1_4?ie=UTF8&s=books&qid=1265411725&sr=8-4[/ame] Congrats though.
I put these macros together over the last year to make my MODO modeling workflow smoother. Hopefully they can do the same for you! http://community.thefoundry.co.uk/discussion/topic.aspx?f=119&t=126178
I think it would be worth it to give this another detail pass of sculpting. There are many places where what you've sculpted is sort of a general representation of that thing, but it's time to get specific. For example (because that previous sentence was poorly worded!), take the cuffs of the pants. In real life, those…
hey, i have some concepts up and i am looking for colllaboration. i can do concepts, texturing and the promowork and need a modeller. if u like any of my current concepts just contact me: http://www.polycount.com/forum/showthread.php?t=126669
Made a breakdown of my method to create foliage, perhaps not the best example, but it explains the basic method (warning for large images!); And for the rocks I followed the awesome turotial made by Strkl. Link to his thread; http://www.polycount.com/forum/showthread.php?t=126441
Fire Knight with armor and shield I will probably go back and optimize some of the shapes like the hair and overlapping parts of the armor. We'll see how the others turn out. Unarmored: 680 triangles Armor: 1268Helmet: 186Neck: 48Chest: 118Shoulder: 136 (x2)Forearm: 98 (x2)Hand: 56 (x2)Thigh: 38 (x2)Shin: 90 (x2)Foot: 40…