After doing some research into Noisemaker and the Surface palette I found out that unfortunately when you apply noise to your mesh it causes a lot of pinching on the edges of the mesh. Due to the amount of noise I am applying to my mesh to get the desired effect I am after it is pinching a lot of the polys around the edges…
You can't really ask for very specific tutorials like these (about triangles) for low poly modeling, since it's a artist to artist basis and there really isn't a standard you can look for, outside of learning the basics and creating your own stuff in the process. For example, the 3 finger setup is something old artists…
Whew, this editor is kickin' my arse right now, but at the same time I can see how you can really start sailing by once you figure everything out and get things kinda working how you want it to. There's certainly an accessibility price to pay for all the customization this editor allows for. Too early to judge though just…
http://www.squirrelyjones.com/public/fur.pdf Kinda gives an understanding on what Max set up is like. What the tutorial guy used as a tutorial originally.
There are no tutorials at the moment, but you can take a look at the screenshots in the first post, or the included example shaders! There will be tutorials on release, but right now it's only an alpha :)
Ah good call, I forgot about that one. There's a video tutorial for it at http://www.mesmer.com/ > video tutorials >lighting and rendering >front/back switch
I made a tutorial on modular pieces in my artsation challenge tutorial series, it would probably be applicable to building fantasy environments :) https://youtu.be/xC0uL_QQWeY
Below u can see my result of the great Mech Tutorial by Tim Bergholz / chamferzone. I really enjoyed that great tutorial and can absolutely recommend it.