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Re: Creating Broken Concrete
Reply by
Cordell Felix
·
Mar 2011
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News
or you can polycrunch right inside of max with 'proOptimize' modifier..
Re: Animation Active Decimation
Reply by
Eric Chadwick
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Jul 2014
·
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Technical Talk
Can do this in 3ds Max with the modifier stack. For example (not mine)
Re: Inverted normals when openig FBX
Reply by
Nars
·
Nov 2016
·
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Adobe Substance
You can try using a Normal modifier (and collapse) in Max.
Re: Blender 2.53 to UDK
Reply by
kat
·
Sep 2010
·
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General Discussion
Or just use the edgesplit modifier. As for their being real or not... meh o_O
2 results
Re: Wrath Incarnate
Reply by
Clark Coots
·
Jul 2013
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3D Art Showcase & Critiques
could also try Geometry - Modify Topology - Mirror and Weld
Re: Noobness revealing itself with baking
Reply by
Eric Chadwick
·
Sep 2013
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Technical Talk
Render To Texture shows (No Projection Modifier). You need one.
5 results
Re: 3ds Max rebuild curve equivalent?
Reply by
Mark Dygert
·
Nov 2010
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Technical Talk
I think you'll want to use the "Normalize Spline" modifier?
Re: qSave - Photoshop plugin to quickly save textures
Reply by
Mambo4
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Mar 2015
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Technical Talk
How would you modify saveImageTIF() to inlcude LZW compression?
4 results
Re: Is there a similar vanilla or 3rd party script for 3ds max?
Reply by
musashidan
·
Jan 2019
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Technical Talk
That's just like using the Quadify modifier, still gives polysoup.
Re: Dota 2 Monthly Community Competition #15 - May
Reply by
mihalceanu
·
May 2014
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Dota 2
Spudnik: yeah , will modify that with someting more contrasting to the leather , ty
2 results
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