You're off to a good start, especially with testing the technical stuff before you dive head first. The material foundation is good, my only critique is to be aware of just how much color is used in Uncharted 4 materials, and any game materials for that matter. Don't shy away from dipping into some…
Yeah I definitely want to have lights under the water, not sure how to achieve this, maybe luminance materials on some long rectangles? Ive made a brick wall with 2 variations and reworked the tiles a bit but I think I will ultimately need some new tiles for the floor. I want to have a kind of watery/damp feeling to some…
Morphing usually only changes the vertex positions, it doesn’t do any changes to the material nor textures. So you only have one normal map. However you would have to implement your own custom setup to also blend textures at the same time. It just wouldn’t be a default workflow. It’s also more taxing on performance &…
I'm off to work in film. I'm not quite sure how I came to be at this point. This has been a most surreal day, but here we are. After 7 months of being a worthless dole bludger, I've secured a high poly modelling job at Crystalised CG film studio. Props to the Polycount crew. Lord knows where I'd be without you chaps.
(3/30/21) Hello again Polycount! I have been working on many changes and small improvements to my scene today. I modeled a placeholder electrical box and placed it in an island in the corner of my parking lot. I UV Unwrapped my storefront, did Color ID, and added some early materials. I made small tweaks to my sky and…
@Nosslak : I can't speak for Machin3, but ... I can confirm that one can definitely do that with the current version - and it doesn't even require adding these extra custom decals to the library, they can just live in your scene as a regular object (atlased plane) or as little precut labels. Merging any piece of flat…
I did my best from just this limited 2 similar views About your question relating normal map : Basically you can have things that are in the material of the cloth itself like cloth bump or some sort of pattern , embroidery , lace trim and so on this is specifically on moving part , on part that doesn't move much or at all…
The material definition is very off. I'll be honest with you, I can't tell for sure what material any of the parts are supposed to be. I mean I guess that the handle is supposed to be wood with some crystals on it and some leather straps wrapped around it, but I can only tell that from the colors and nothing else. So some…
The data in that chart is from Quixel's older gen scanner, which wasn't perfect, but is still perfectly valid for basic comparison purposes, which was the intent of that chart. Take note of the next accompanying that chart from the tutorial it came from: http://www.marmoset.co/toolbag/learn/pbr-practice "Material values…
Scott Robertson has good industrial design resources. Check out his free Youtube vids and grab his books if you like it. https://www.youtube.com/user/scottrobertsondesign I think one of the books they use at Art Center is "h-point the fundamentals of car design & packaging" so check that one out for more in-depth vehicle…