@frell - the default settings in UDK are really strong (like his first shots), and I think a lot of people either don't realize you can change it or aren't sure how.
Each channel has its own blending mode. By the default the AO is in Multiply for example. Here is how to can change them : https://support.allegorithmic.com/documentation/display/SPDOC/Blending+modes
Looks super clean and nice! About the black line, marmoset is using Mayas normal settings as default. So you need to flip the green channel. Either in PS or in Marmoset it self..
Nice! Btw are you guys planning indie friendly prices for the addons (Beast, Scaleform and other Havok middleware)? Does the default GUI system support have a visual editor? Thanks.
Yeah or the "envelope" as maya calls it. Its easy to export the cage from max with the default .SBM exporter but I haven't figured out a way to do it in Maya, would be really useful.
I don't have the knowledge to critique Tom Hanks lol. But I think the default red wax matcap might be influencing his cartoon character so maybe experiment with presentation!
If it's really important, I place a simple shortcut on the middle of the desktop with the ugliest possible icon i can find (usually the windows default file icon). It's bound to get noticed (eventually)
Found it.Had to select Normals from Smoothing group while importing mesh (by default its import from mesh that's why it was this wired shading). Thank you so much for the reply.
You're welcome. Polycount's forum software doesn't default to sending you mail, I find I have to hit the Favorite Topic button if I want an email from a thread.
Hey Fellas, Thanks for all the crits. I'll be making new spec maps soon, just wanted to post some diffuse work inside UDK. Lighting is still basically default