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Re: Russian meteor strikes.
Reply by
Muzzoid
·
Feb 2013
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General Discussion
Well that's ignoring modern manufacturing techniques... there is a reason space x can launch rockets cheaper than china.
Re: Throwing Knife WIP
Reply by
SaferDan
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Aug 2012
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Home
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3D Art Showcase & Critiques
How about just making the texture 512 x 1024? The UVs would probably fit better that way!
Re: Kick-Ass out, n doing its thing
Reply by
Cyrael
·
Sep 2010
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General Discussion
well you're in luck. it's already in the works. same director, who is also directing x-men first class.
2 results
Re: More baking maps problems..
Reply by
Mr Digital
·
Nov 2014
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Home
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Technical Talk
Is because of you smoothing groups, and try RESET X-FORM, that could fix those problems on your model.
6 results
Re: Symmetrical UV problem UDK
Reply by
sprunghunt
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Sep 2011
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Unreal Engine
http://udn.epicgames.com/Three/ContentBlog#Fixing specular highlights when using X and Y symmetrical texture mirroring
Re: How to show Onscreen Shortcuts in Video?
Reply by
Neox
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Mar 2016
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Technical Talk
with custom shortcuts it will not help you at all if you know that Person X pressed ctrl+alt+shift+1
Re: Prices...
Reply by
MM
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Sep 2013
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General Discussion
your expected annual salary / 2000 = your hourly rate price = rate x hours you work
Re: Does Maya have multiple UV channels?
Reply by
Ark
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Nov 2009
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Home
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Technical Talk
Unreal's Actor X has a maya .ase exporter: http://udn.epicgames.com/Two/ActorX.html#Maya Exporter Plugins
Re: Zbrush negative molds.
Reply by
Neox
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Jul 2010
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Technical Talk
now look how horrible the negative form looks, especially on the head, all details got lost :X
Re: London Polycount Meetup 29/09/2012 - Eurogamer
Reply by
Shiv
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Sep 2012
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If the meets after eurogamer i will be there! Might not be able to make it to much of the day itself, something came up :x
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