jordank95 Sorry , to show any screenshots I have to ask for permissions but my guess it's pretty typical approach when you do something of macro scale. Buildings for example with unique uv for AO and blend masks , while having repeating base materials . Splat sharers for terrains etc. And decals for wall signatures , small…
Yea, I see what you're saying. The idea was to make it look like he's about to fall. This orc is fighting for his life and almost defeated. I was thinking about putting some rocks behind his back feet. Thank you for feedback! I appreciate it