OK lets start with questions : You can be anything so this include character artist with caveat that you have to put the time to learn all the intricacy build portfolio and so on there are few requirements as with everything else - texturing yes for the most parts except for 3d prints ,sculptures and miniatures - hard…
I have to agree with most of quote above there are people that just post to promote themself [or product they sale ] or to show off and be praised and if you try to give them constructive critique either they or their followers got offensive .That's one of the reasons I stop replying on post that are not specifically…
Actually, for your first character, I'd say this is good. You're on the right track. I'm not a character artist either, however there are a few crits I can give you: First off, the proportions are way off. The legs are much too short. I'd advice you to sculpt a few anatomy studies, before you start with your next…
I found running it through steam dropped my framerate a bit. Not the steam version just running it through steam, if I closed down steam and went into the steam planetside 2 directory and ran the launcher directly it helped. Most all of the issues are CPU related as the client is very poorly multithreaded. It'll slam 2 of…
Hey Luke - looking pretty good man. The likeness is fairly close and the bake looks clean, save an artifact or two. The hair doesn't look awful, but its kind of small, and that's probably the biggest thing that would throw off the likeness. From the references you posted it seems the cheeks are a little pouted forward for…
Okay, I will try. It's slowly hitting the points where I can't find mistakes anymore, partially because it's so well modeled and partially because it hits my wall of knowledge :) But funny enough your turn-arounds might help me fix a few anatomy mistakes (especially of the head) of my own female mesh I am working on for a…
You can learn everything on your own, but that will take awhile. But it is possible. You will also need to be disciplined. If you frequent these forums and post WIP threads, everyone would be happy to give you a hand. If we can save you 30 grand, I'm sure we'll do our best :P Right now, I'm nearing the end of my 1 year…
Looking at your portfolio, I think I can clarify what was meant by lack of 'design'. You have a bunch of what I would call 'sketched illustrations', but not a lot of fully realised Conceptual work. Infact it's largely unfinished first-time drawn. The Character Design work you do have, conveys almost zero information. When…
Dang I missed these updates. The wireframe is very clean and neat and looks like it will animate well! Likewise the textures are also well done. There are a lot of really good things in the model. It looks like you know where everything is supposed to go. I think proportions and stance could help the character further. Its…
Hey Yuke, Thanks for the feedback, I'm definitely going to take that into consideration as I start to piece this all together inside of UDK. I definitely think you and Cibo make a good point with the windows, and I'm going to explore the scale of it. As for variation, yea Variation is something I know is key when trying to…