Hi everyone :) , I made a short satirical toon: to model the few elements (the main character and the stage) i used sculptris; to rig them (and to render the sequences) i used an old Poser version. The toon takes fun of a local politician since the basic idea was to make something different from the usual (static)…
Ghostly Studios is working in the Quantico Bay area on a full-time contract. We still need to fill some positions. These positions are full time salary with benefits. Relocation will be assisted, but preference will be given to people already local. To see the qualifications for each position please visit…
Hey guys, Just thought id give the early heads up about Blizzard coming to town and givin a little chat here in vancouver in november through the local siggraph chapter. tickets are not availiable yet, ill update this thread when they are. just thought id get it out there kicking around in people minds :D no word on the…
Hey guys, I'm in my final year in my university and I'm planning to apply as an artist in a local outsourcing game company that works mainly with current/next-gen assets. Well, I'd just want to break into the industry before I graduated so it would be easier to find a job after graduation. Do you think I'm ready to break…
I'm looking for someone that is fully capable of modeling, skinning and animating a high quality player model for the Half-Life 2 engine. I have concept art and specially designed concept art to make the modeler's life easier. If possible I would like private E-mails of people's prices if they are interested. Thanks folks,…
Web Developer (Interactive 3D / Three.js) Location: Remote Company: HeartStamp Type: Fixed Bid Contract ($USD) About the Role We’re seeking a Web Developer with deep expertise in interactive 3D experiences — someone who can deliver buttery-smooth, ultra-realistic scenes that scream luxury. You’ll be responsible for…
This is super cool. Instead of a hard pop to turn off the front meshes maybe have a nice fade out? Generally I think your approach to weathering on your assets could use a little work. Its very localized to edge-wear without much surface variation. its also pretty uniform currently, without much areas of rest within the…
International shipping isn't a problem to me, especially to the UK etc. Its going to cost about $35-40 USD to get there, then you'll have to pay to send it back as well, at that point you'll have to look at that cost vs buying a new one locally. It might not make a whole lot of sense economically. Yeah, not calibrating…
what's funny is that I've actually been watching that specific video as well, trying to analyze how they made it look like that. Wish they were localized better And yeah, I saw that tutorial already. It's an option I guess, I was just wondering if it was possible through mental ray, or some other way to make it look a…
I hate it when I get pressured into using a warez 3dsmax or Zbrush too even after I clearly state my usage intents for Blender, and this is locally. "but its free u can download it free" ... yeah. Moral ignorance hurts. /me awaits the off-topic kittenless complaining about my very bloggy post and I should make art etc...