I thought it was a pretty good episode. Lots of elements to think about for a week of who's what and whats what. :D I'm going to miss the fancy space scenes they have after the finale :(
2 Vassago [ QUOTE ] Not anything revolutionary by any means [/ QUOTE ] that is!!! EA at last have understood that game line (C&C) are not need revolutionary innovations...Just polishing of already existing elements.
I can hear the guy inside screaming "Come on.. come on... faster!!!" Looks like the Element had a baby. Anyway you definitely need to give us a audio clip when it's runnin.
Yeah, I'm gonna hit this with another lighting pass today. That element seems to be a cruch of mine that needs to be worked on. Alot of my paint and texture work suffers from that very same problem.
very close. this seems a bit of a stretch though... there's a lot of changes, if the map layout were similar, then yes, I'd be very suspect, but a couple screenshots of similar themes and elements does not a theft make.
great job! I like it! For sure the middle one that you have boxed there. I like it because it brings an element out from the middle base of the sword. The rest are good to.. but this one is for the win!
I've heard non-squares can fit into memory better on certain hardware. They can also work well for meshes with longer UV elements. Though we use all squares here.
Hi! Assuming you're baking in Painter, there should be sliders to control front and back distance of the rays. If using "match by name", check if high and lowpoly are matched correctly. Narrow down the problem by baking only a part of the mesh (plate) - result is good? Increase complexity. Share the meshes if you want…
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Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a multiplayer PvP area, however it will be…