Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…
For example, I want to change this "Grp" button to be unchecked by default. Is this possible? It is really annoying to have to uncheck this every time!
Does anyone do this? for example putting some levels on the final render shot or some slight color adjustment brightness, contrast just for and extra pop.
Hello. Is there a way to partially smooth masked area in Zbrush? For example, if I have masked area in a form of triangle, can I somehow smooth only one cathetus/side of it?