I managed to get a few more things done this week, all the weapons are now finalized and ready to get put in the game and I'm not working on the pick up, and mocking some stuff up in a wireframing tool for the interface. Comments and Crits welcome! Hope to have more next Friday.
I finally finished! Here's my final turntable inside of Unity. (Please watch HD) Modelsheets, wireframes, etc... are incoming. I haven't had time to get them together yet. [ame=" https://www.youtube.com/watch?v=ex8hjUF0Jlo"]Maltair Turntable in Unity - YouTube[/ame]
Interested in the 3D modeling package you used to make these. It doesn't look like Maya or Max was used. More info on how you did this would be awesome. Wireframes on some of the environments if you have the time. The girl reminds me of Alyx from Half Life. And that's a good thing.
It's looking good but give some more info for more critique. Wireframe, uv layout, texture size, renders from more sides, some close ups. You can't tell a lot from this picture it's too far away and the black background makes it hard to read properly.
Just a quick post on my progress so far. I have my normal map done still needs some clean up so if you see anything wrong I might already know but point out if you want :) . Low Poly Bake: WireFrame
sweet thx :D so here are a few of the assets for the sewer stage of the level these i can build most of the first part. if you look at the udk blockout this is the same area as the first screenshot oh and please excuse the mess of the wireframe screenshot i haven't cleaned it yet :P
Its hard to see things clearly in these renders ditch the reflective material, get some viewport shots including wireframes, and if you absolutely need to render for some reason, change the background to something lighter by selecting your renderable camera in the outliner and changing the environment color in the atribute…
Here are some images of a highpoly Toolbox. These are the references I used to create this highpoly toolbox. My aim is to produce at least two different tool boxes. One small with an handle, and one medium/large with extra storage and wheels fitted at the bottom. Here is an image of my lowpoly in wireframes.
Hey Robeomega, if the people demand it...then it shall be so! As for the wires, i'm not at work atm so don't have the file to hand, there is a wireframe on the third screenshot down on the left (quite faint though admittedly), but I could get a few more images tomorrow perhaps, if people are keen to see...
I think it looks very good overall! I would suggest working on the wireframe a bit for the body of the guitar and the head(I think it's called that). The body looks like a bunch of really long, stretched triangles in the front. Pretty much everything else looks really good to me!