I really ought to update that thing with a shader that doesn't require extra steps >.< Open Windows Explorer, find the shader you want, click and drag it onto the model. Open the material in the render tree (shortcut key 7) and plug in the images/coordinates/tangents/binormals you want. Also be sure to Switch the viewport…
few updates so far: from sunday added balcony doors, i know they clip against railing, will enlarge balcony a bit added 2 dormer variations from tuesday added 3 more roof sections with roof windows added modular gutter system, not fully completed yet added 3 variations of gable vents from today made 2 new window variations…
Eric, I explained in my other post about the 2 bugs I have encountered so far. When I save a project and re-open it, the masks associated with materials in the project window do not display and when I left click on the mask channel it crashes the suite. There is also the bug that you are already aware of, the one…
I'm still not sure what you want to do. That picture shows me what looks like square openings that you don't want the decal to appear on? Is that right? Are you trying to prevent the decal from appearing where there are those open holes? Are those holes not geometry? If they are, just move it further or closer. If they are…
Easier to see for yourself, I think. https://drive.google.com/open?id=15Bzfh2tuDTYK1I7ZsoXTeXwi9tKIWZw7 Import this obj, and set it to smooth preview with 3 as well as opening the UV editor and using the checkerboard preview. Now in the Attribute editor, under Smooth Mesh>OpenSubdiv Controls, check out the different…
I'm not really sure what you mean by boarder selection. Are you talking about UV seams or the boarders the edit poly sub-object group? Boarders are only open edges of geometry and UV seams aren't always on open edges. it might be a simple misunderstanding of how the boarders work in max? Or is it that when you draw a…
yep, 2009 32bit, with creative extensions, SP1. EDIT: I started using schematic view (double click select worked there) and after saving and re-opening the file it works in the viewport now. Crazy-ass-shit. I suspect they broke something when they added that functionality to bones in 2009. I fired off a bug report and an…
at that point, why not just mirror your uvs? :) smart objects are useful in places, and can get interesting if you use the same smart object in multiple files (change one thing in tons of files w/o opening or saving them). Cool idea though, but would probably recomend this only for setting up the basics on the face before…
I was thinking of just adding more ram to my machine to see if that made a difference. Right now I only have a gig of ram. I don't remember this happening on the Macs a few years ago, okay like ten years ago when 96 megs of ram was cutting edge. 96 megs???? Damn that's a long time ago, LOL I'm running on xp now with a gig…
That's funny, because I thought eXistenZ was very non-pretentious. I think David Lynch is pretty aweful in that pretentious sort of way, but then his movies rarely even have a plot. Still, even David Lynch can nail a scene sometimes. I think that it is an open question about how much of a plot should be explained, and how…