Holster highpoly is done and ready for sculpted details, just gotta make the straps now. Don't mind the ugly gun sitting in it, I just dynameshed my entire gun model to use as a base.
The normal maps have a ton of errors in them. Forget about colors or materials for now, you need to work on your bakes. Cant say much else without seeing the highpoly and the wires of the lowpoly.
Gauss, sure but only when i finish some other highpoly weapons. Bbob, yes but not all, only that visible somehow. SltrOlsson, glad you like it. :) MEGALOS, i use maya 2011.
Just to completely ignore EQ's recent post on How to Post on the Internet: Really really solid work! I really like your highpoly bevel widths, it all just reads so clearly.
I added a new scene, the M7 render scene that I posted here: http://www.polycount.com/forum/showpost.php?p=2118179&postcount=62 Also has the highpoly cage files in OBJ format
Love this project man! Really do. I think the last guy you posted got a bit too white. I like the more pink look on the highpoly. :) Keep up the great work!
Thanks for the Reply :) Yeah it's just an Highpoly render, so this is just an random testing material. I did't hardned the edges too much (i hope so) to get a nice bake from the model.
Guys can you suggest some techniques on creating low poly from such meshes? Right now im traversing highpoly exploding parts making lowpoly for them. Am i doing it right?
Can't help without more information. What did you do? What were the results? What does it look like? screenshots etc? Images of your highpoly, lowpoly, uvs, normal map?
Haha....i will change the name of the thread to FN Scar ^^ I also have a small update for you. The finished highpoly of the Scope. If i have enogh time i will begin with the Low Poly this weekend.