[SKETCHFAB]358a7fc204d740a0be2a6ba522e01dfb[/SKETCHFAB] The main Platform for the VG Remix. The main idea behind this platform is my take on the floating city of Sanctuary (one of the main in-game levels) but instead of it being Sanctuary its a small part of the Frozen Tundra(the icey level just outside the maingatesof…
Under UnrealEngine, if you set the lightmap res to 0, it'll store the light level at each vertex meaning if you have any variation you'll have very visible fanning lines. And if the corners are in shadow, the whole thing will be tinted. I'd advise actually having the top bits as floating geometry for most use cases, if…
People used milkshape3D way back in the day, I think it has its own way of decompiling models. I have no clue if it still works, that assumes you have a model file to decompile... There might be other better options floating around, but it might be worth checking into while you wait for Ark to get home?
@komaokc @luge - Thanks for advice guys! @Bek - About floating/intersecting geo - I will definitely do that. and thx for the links! I was think about the bolt ... Maybe just throw him away and place the scope on his spot? @DWalker - I will try my best to fix some parts) Thank you for extended tip!
There isn't really a camera. It's more like you're staring at a static photoshop document, while rotating a floating model around on top of it. Personally I prefer to work with local transformations on. The last place you click on the model becomes the new pivot point. Eventually it becomes instinct to click on the area…
Love the feeling of this jungle, I agree with m4dcow on color variation and decaying. Whats your plan for the temple back there? Its too "Clean" at the moment with no folliage or plants on it, also i will try to add some leaf floating in the water, its seems to clean with no debris, maybe some small branch of a tree and…
Here are some of the rubber parts, textured using the same method of a custom-built Smart material across multiple assets. And here you can see the normal map details painted to a map directly in Substance Painter. This workflow(and using the heightmaps from ZB) eliminates the need to create floating geometry for baking…
Introducing some major highlights with the new v.1.7.0: - Overlay mode. Slim PureRef down even further and let your references float freely without a background. - Redesign and optimization of the right-click menu. - Global notes. No need to connect notes to images anymore. - And much more! See full changelog at…
Yeah, I am surprised by all the hate floating this thread right now. I feel that Dead Rising gave me what Resident Evil 5 should have. I played both, did not finished RE5, but totally excited about this game. I had no idea it came out, and will get DR2 soon!
@ Holly Cheers - the wizard-ness I feel comes from the moving elements of the kitchen in the film, like the floating pan being washed and so on. The clock is about half done at the moment, but it'll be in there :) for the plates, i just stacked them individually and grouped them for easy moving around. @YBourykina - Thanks…