looks fresh concept for the chinese building roof looks for the armor...but personally use that on timbersaw will be better lol i think. just saw similar concept on taiwan based MMOPRG game tinker like character / class...
Cool, love all the detail! Just wondering how well some joints would deform with the armor... there might be some interference. I want to see a back view too :) Keep it up, its looking great!
ged: cool beans, i think i'll put the tan as some accent color instead. but im gonna remove the muscley bits off the armor cuz i think they make the overall design too busy
Here's an in engine Render of A Tono Gian Character. I want to make more armor types in the future for customization. And Here's a HighRes Render of the mech hands your character will use to carry and fire four weapons at once.
What? You mean the dust on the armor or on the mantle? I did not put the description.. she is like a warrior in a post apocaliptic word..! But, please try to be more clear, I didn't understand a lot what u mean!
Blocked out armor pieces. Since the file is becoming too heavy for my pc I think I'll split all subtools and will work on them one by one assembling in the end: hoping everything will fit properly.
some progress, Im planning on using noise make I think its called? for the armor padding and chainmail. Maybe for the more fine surfise bumping as well, but Ill se how high my polycount needs to be for that.
This is awesome, haha. When I first saw the monkey I pictured him wearing some little monkey armor that resembles what the rider is wearing, just not as elaborate. Not sure why. Just some food for thought.
Some progress on my brewmaster set. Finished the high poly shield and spear and almost the shoulder armor. needs some more detail and maybe some damage. Let me know what you guys think!
[ QUOTE ] would you want to see master chief in an evening gown? [/ QUOTE ] OK, compromise. Rayne in Spartan armor. Uwe Boll, the mastermind behind the House of the Dead movie, is directing the BloodRayne movie. I'm scared.