Heyy ES_139 . I have not really played to may games especially recently because I don't have any free time, but this game was by far my favorite game. There were not many games like it. This was actually the assignment of the workshop : Remake of a retro video game character so I picked up this one. :) If you remember how…
So for the past week i was just re-topolgizing(around 5 times) the mesh and making some improvements. I also learned how to rigg (just the basics). So after I colored it it looks like this. these are the polys 363 quads for a half (726) in total. there are still some issues in the color due to the normal map being mirrored…
Thank you very much for the tool, Alec. It is pretty incredible. I have a couple of questions. I am doing some submissions for the DOTA workshop and I am a bit concerned about LOD1. Which would be the best practices to avoid errors when optimizing for LOD1? From what I've read some good practices to avoid shading errors…
Had to rush out this last bit so big update / finishing the wip - Here is the final artwork! I found out earlier today when testing the pattern on the awp that the awp resolution is quite low quality, and this does detract from my fairly detailed design, but there is quite literally nothing I can do about this so pressing…
gillmeister74 & Mr Lux - I went back and reduced the polycount, cut off about 600 polys lol, and I can almost definitely lose more (I realised this when I started the LODs). I have been gauging ideal count by decompiling other hats, so I felt ok with the less than 1600 mark, but on the Workshop page they say preferably…
Closed a freelance gig Friday night, so maybe sharing can net me karma points again.:poly121: Couple more avenues. -Pheed. Basically Twitter plus option for paid subsciption channels. Don't expect to get rich fast if you're a nobody with average content. Youtube's going this way if not already have implemented this. -You…
Looks like a good idea for a tablet/phone game - could be fun. Being really opinionated about Blizzard here, so will likely cause some offence. Most of what they've done is a rehash of other IP, like when they tried to buy the rights to the Games Workshop lore ages ago - I think it was for Warcraft. Yet games like Dune II…
Cool man! This is lookin' really tight. I made a few sets for Dragon Knight... He's kinda doofy looking by default. Nothing's been made for him for a long time (to my knowledge), so it's high time he gets something new. That shield silhouette is killer. Definitely find some polygons to cover up his chest; I didn't do that,…
Thanks @lophead25 I totally feel you on that one, there is something about this scene that I don't like either but other people liked it, but I'm gonna leave it anyways, time for something smaller. And thanks :smiley: @Vilmore Hiya! Thanks haha I'm still a student at the moment though, and doing an internship at frontier…
some tips for your workshop piece, that window wall, You painted this soft shadow / AO thing, but you need to watch out where the gradient starts. Right now theres like a gap between the hole and the background plane, it dosnt look connected because your shadow starts too early, it needs to be smaller. Also the adjacent…