The brow in your older one was a better rendition. I think i explained it bad... I'll do a quick paint over in paint O_O (I just formatted waiting for cs4 to finish installing).
I've used edit normals on assets for UE3, pretty sure it picks it up, though I've only tried through .ASE not .PSK That's all this idea is based around, right? manual normal tweaking?
So I was going through this psd for the diffues texture and I realized that I had my cavity map layer turned off. What do you guys think do it look better with it on?
Hey guys, So i got a i7 5930k, x99 mobo, 32gb ddr ram, and gtx 970 For PSU I ordered the corsair gold 750W, will that be enough to power it all? Thanks for the help
Or maybe a model with smooth forms capable of clean deofrmation, like most ps2 characters of the era. Looks awesome so far, keep it up. Face seems like a major weak point though.
Will do good for the distant sky box asset, or for the psp versions i guess:) Any way,looking good,as tanka mentioned,take care of the roof tiling and add more history to the textures. Vj
I know of an Art lead that wouldn't share their PSD's with co-workers for 'fear' of them figuring out some of the techniques used. But yeah, annoying co-workers? jeez i could write a list.
FWIW, updated the file. Works better with CS & PS7 (thanks Jay!). Fixed when current layer != Front layer. Added comment about non-AA selection. Fixed layer-naming problem.
Castlevania SotN (good old times when you could put your ps1 games directly in your cd player to listen at the soundtrack ) The legend of Zelda (the windwaker,ocarina of time and the orchestral revision)
@vargatom Oh heck how can I forget Comet's PSD.. damn.. Hey I heard someone port it to python script, try to find on highend3d or google, but im not sure whether it's buggy or not.