@Fabi_G Your low poly came out just pristine! For the texture spaces of the gratings, that’s a very good question! To be honest I’m hesitant to remove them since gratings tend to look really messy and weird when projected with an alpha on objects starting from a few meters close. I guess that can work for something that is…
Huge thanks @Obscura, I've learned a lot about some new nodes that I've never used before with the image you've made. So today our city (Babolsar) was strangely very snowy and they closed our school, so I didn't waste time and managed to make the mirage effect with good realtime reflections. The note is , @radiancef0rge…
THANK YOU fmnoor! YOU ROCK!....if only you had gotten here ealrier.... If thats what people woulda done instead of whining, this coulda been done over 50 posts ago. People like Vig and Pea make me wonder why people act the way they do. My starting post was just a question with a melodramatic tone meant purely for comedy.…
My Empress had nose issues that were not at all befitting to a noble.... Good thing it is easy to edit a nose.... I did some nose "flattening" and "curving" by clicking on my actor, and tapping "facial features" ...and option found on the panel on the right. Wahoooo. Done in under a minute
I feel your pain. Painter is a non-stop puzzles maker . In my experience it's some baked random poly-group id colors or mismatching AO that is included in your masking or gazillion other reasons you may waste a day trying to figure out. It's exactly why I prefer Substance Designer even for 3d objects texturing. At least…
Sumotori Dreams should run on your pc. http://www.youtube.com/watch?v=fwn90ULOlHA Uses dynamic fracturing for the menus and the walls. Find the hidden part and you can shoot all the walls apart. Pretty cool. Oh yeah, and there's a mod for the Crysis demo that exposes the non-demo weapons. If you shoot the nuke into the…
I find myself in a vexing, familiar situation: Uncertainty. I bought Zbrush a few weeks ago, and have been messing around with the software, eager to do some sculpting, and I realize now, I have no idea what I'm doing. I'm missing a critical step between understanding the software and executing the things I want to do. I…
Hey guys, I've been redoing one of my older projects since the last couple of days. I want to find out how much I've progressed since. I was happy with it back then... :# ^^ What it's actually gonna look like. My main objective is to try and get as much detail in there as possible, (as much as I can get out of my reference…
Hi! I think it is looking really nice - However, I agree with the above comments of nothing really standing out. Not that your modeling is bad, I think the scene looks great. I mostly think that the lighting could be more inspired and you could use some color to draw focus in the scene. Take a look at this Uncharted 2…
* You've missed a lot of the big forms, and with something like Dishonored's art work they're still obeying foundational anatomy of the human face. * Corners of the mouth should be pushed into the face, not at the same horizontal plane of the mouth * The ridges of the philtrum beneath the nose need to be defined. * The…