Thanks pangarang. I'll practice a lot more with shading. I did some shading on a few of these sketches but it's hard to see digitally. I'll have to darken in more. I'll also try to avoid contour lines. It's a bad habit that's hard to break haha.
Hey Kevin, I really like the layout of your website, especially the "Love" tab with digital, pencil, pen and ink, and 3d. It was nice to see your old stuff too, you don't see that too often from people already in the industry.
I do it too sometimes, it can be a very nice base. Because of my architecture background I'm pretty comfortable making small non-digital maquettes of what I'm making too. Just using styrofoam to pump out some variations.
Film never fully exorsized it's theatre roots. Interactive digital immersion will never exorsize games. The problem is the "video game" and that the majority of the best minds of artists and programmers are happier then a fungal crab inside the rotting corpse of a beached whale with their immature dork profession.
My name is hermann kayode and i'm a 2d digital artist Here is some examples of my work to see if its fits your project : My instagram : https://www.instagram.com/hermannkayode/ My Artstation : https://www.artstation.com/airman4 I also work mostly remotely because of the current events (coronavirus )
Hi there, I am a graduate of digital arts and game development currently looking for freelance work. What I'm able to provide - - Props - Substance designer materials - Environment art - Basic rigs & animation I can produce these in a realistic, stylized or low-poly format. Please see more of my works at www.rourkemason.com
Im a 3D modeller who want to quickly develope my own prop/environment/character concept before modelling. My skill level in both Digital Painting and Sculpting is beginner, i feel a bit more comfortable with Zbrush though. Which path should i take and what are the pros and cons of the 2 tools?
Hello! I'm new to 3D modeling and about to start my 3rd semester at school in a 3D Digital Design major. So far I'm really enjoying it and look forward to learning more! I'm calling this done for now, though eventually I plan to add even more detail and textures. This was done in Maya.
Hey guys! I've been browsing this awesome forum for quite a while now and finally registered. In this thread I want to show you some old and new stuff as well as current WIPs, comments are very welcome =) A few stills from our animated short, "MARS". An UDK environment for an interactive and animated digital comic:…
The folks at Art by Papercut have released Vertex 2 -- A digital magazine of articles, interviews, and tutorials for video game artists. Head on over to their site to download the appropriate version of the magazine. A big congratulations from all of us at Polycount to Ryan Hawkins and all other artists involved with…